Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's okay how it is now.
That said, it's not so good that the AI isn't able to mess things up royally, which means that you don't (usually) see them dominate overmuch, and honestly, challenge is a significant part of what I enjoy - having played as Zoroastrian makes being Catholic feel nice as same by compassion.
So while there are definitely some advantages to Iqta, I don't think there really needs to be changes - to be honest, I generally much prefer the challenge of managing feudal.
Second, the immediate enemies that the Caliphates face are either incredibly weak or one step away from internal collapse, and they are all non-Muslim nations. This allows for rapid expansion very quickly very early on through religious holy wars for entire duchies.
Third, the Muslims at the earliest dates start with the largest Empire (outside of the Roman Empire) already formed and under their control, as well as two of the wealthier kingdoms of the Persian Empire to boot. This gives them another huge advantage compared to European nations, who only have kingdoms at best.
Fourth, the Caliph starts with several powerful artifacts right off the bat in the earlier dates, notably the Seal of Mohammed, which shortens the short reign penalty by 5 years, and the Sword of Mohammed. There are more powerful artifacts available to the religions, but most of them are hidden and those that aren’t are scattered across the map.
Finally, the Muslim nations get a massive tech bonus, allowing for better holdings, better troops, better tax rates, and better chances of winning wars.
By the original start date, 1066, they don’t have most of these bonuses. The Abyssids have collapsed already, their tech bonus is nearly on par if not surpassed by Europe, the holdings of Europe are better than those of the earlier dates, and the Crusades are 24 years away, compared to the Jihads which are over 100 years away.
You are perfectly right though, I'm not disputing that, the earlier you play the more powerful muslims are, it's true, but that's another issue. Maybe I should add to my summerize my point that one of my most enjoying experiences in this game was to start as Zirid in 1066 and recreate Al Andalus. (It's insanely fun to plunder the kafirs' lands, grow rich and fat out of their toil, and invade them.) By then, muslims are not so blobby, like you perfectly stated, but there's a vibe and a rich gameplay to them that Feudals just don't have. Someone said earlier that it just makes them more challenging, and it's true, but I'm sad there is so much less to them.
Yeah but you also can't marry into titles or claims for the most part, you can't inherit other realms, you are stuck with Open succession (which is pretty good, but still). Don't forget that the higher Piety gain as a Muslim is at least partially offset by the fact that you need to spend in on far, FAR more things than your basic Feudal character does. Iqta does have some downsides, it's just the easiest to blob with (and that's actually just being Muslim).
can be fun for being fast paced and less focussed on dealing with internal politics and setting up complicated plots to get CBs for land.
but at the same time, those are important aspects of the game and if you take them away, it's little more than a blob simulator. a bit more like EU or stellaris.
nomads are similar, but more extreme. basically nothing but warfare, readily available powerful CBs, very simple realm management.
tribals, too. except for the realm management - they are stuck with the worst succession law which keeps them in check and destroys everything an ambitious ruler built up over their lifetime (unless you get very lucky with your heirs or cheese the system)
CK2 Government Totem
1. Nomadic.
2. Iqta
3. Replublic
4. Feudal
5. Tribal