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EDIT: In your case i'd go viceroyalties.
I usually give out kingdoms to permantly to ppl that I believe will be able to manage them and whom I want to be around as a powerbase for me. Vice is a temp position, most likely to reward a good subject while also deligating annoying land.
But 9/10 times it will be normal kingdoms that I give out, if the family then dissapoints me, then I will root them out in a few generations, and repeat the process.
And it works great with Imperial Administration laws, allowing for vassal retraction without opinion penalty and so on.
So as al_x_ator said, as long as all your direct vassals are vice-roys you don't have any opinion malus to deal with.
Viceroyalities are a lot of work to establish especially if you already have a big empire when getting there tech-wise but as soon as you have the whole realm as vice-royalities they have 2 distinctive advantages:
1. No matter if a vassal manages to become dangerously powerfull, when he dies his highest title reverts to you and a lot of power he accumulated will fall apart (while in normal feudal realms you might end up with one vassal king who conuqers another and then inherits a third crown from a marriage having to deal with a tripple-mega king or things like that).
2. You can re-choose the vassal every generation. While inwith feudal vassals you might take one who has fitting traits to your own and stuff like content to assure loyality that can pretty quickly change as soon as you or the vassal is replaced by the next generation.
With Vice-royality you can take the most fitting one every generation.
Have to keep a look on vassal external wars though, since if those are allowed it might be a way for a vice-roy vassal to aquire a permanent title of the same level by himself.
I prefer not having the viceroyalties laws on as it severely decreases my vassal limit, making me less able to spam merchant Republics. It also requires thr holder to ve feudal for me to be able to grant him viceroyalties, and i dislike having feudal vassals as they provide less gold than Republics
That said, my empires tend to be growth operations where I try to minimize the number of kings while feeding them new conquests on a steady stream. It is possible that if I was playing an empire for a long time that wasn't growing anymore that Viceroys would be more attractive. The ability to reshuffle the power dynamic at each succession, transferring vassalage as needed to balance things out does seem useful.
Yes. The one time I really worked with Viceroyalties was in a Byzantine focused game and in the end I just reorganized everything with kingdoms. Part of the problem was they were all dukedoms and half the dukes were normal, so there was a malus there that was annoying.
But mostly it was that I kept having to micromanage it every time somebody died. I just find it easier to scan my vassals from time to time and spot the succession changes by some kid being in charge who doesn't like me as much as my other vassals because I gave stuff to his dad, but not to him directly.
Its been pretty good. The viceroy has been quite productive.
I would continue to use them except for two issues.
The -10 malus I get for making just one, plus -2 for each viceroy.
That I can handle myself, since I have many more ++'s to compensate.
The big issue is the viceroy himself gets a -10 malus for viceroyal admin.
That I cant control, and it results in so many factions and people hatting him its been a wonder he hasent been killed yet.
All other functions he would perform are also just that much harder to overcome as wel with that malus.
So when I get the viceroy back, I'll turn it into a king and give it to his best heir.
I will use it again if I am unsure of a characters ability when handing out kingdoms or if I want the kingdom back in the future.