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But the way it's setup, there is no option to refuse them gently...
If you turn them down, you do so by playing the complete close minded misogynistic jerkass...
Which as I mention, yeah it probably is silly to feel bad about being a jerk to some fictional pixelated character in a computer game, but silly or not, it still doesn't feel that good...
But if you give in and give her the position you are almost certainly setting up a massive revolt, in teh worst case scenario wrecking your game...
Which is why I ask if there anything positive that come out of it, some in game reward for taking the high risk action...
Becasue if the only reason to do it is just to avoid feeling bad for being a bit of a jerk, however briefly that may last.. well that is a really jerkass move on the part of the Paradox developers.
most of the time I find they are significantly better than my existing councilmen in that position (likely a trigger to have them even appear) and they come preloaded with a favor for you that you can generally use as the deciding vote to change a law to restrict council powers (as you should have a couple of loyalists anyways).
I very rarely turn them down, and only do so when their skill level is less than 20 or my existing councilmen is basically the same thing within 2-3 skill points of them.
If a scandalous council member is what breaks your empire, you have much bigger administrative problems.
But if you don't have that particular DLC (which I don't), then you get the event trigger except with nothing but negative reults.
I admit in my annoyance I may have exaggerated the negative consequences of the penalty (all it took to break up the multitudes of factions was a little judicious bribery). And maybe many or even most thnk my calling forcing the player to give a jerkass response (if they want to avoid the penalty) a negative consequence is a gross exaggeration as well.
But still the basic complaint remains... forcing a choice on the player that has no positive outcomes is a jerk move by Paradox... if the only possible positive outcomes are part of optional content then the event itself should only trigger if the player has the needed optional content installed.
Pretty much. Conclave is garbage that you should avoid in my humble opinion.
It seems downright dumb to universally accept or deny it as its always situational. The modifier can be a real pain if it comes at a bad time. But the only benefit is, if they're good, getting a useful Councillor that's loyal. But if you're smart and play without conclave you're not a slave to favors so you can always find a better one without tanking it. And most of the time I've encountered it the person in question had terrible stats - as in worse than my current one by a long shot.
Then it's less of being a jerk and more like saying "No, we need some level of meritocracy around here. I won't appoint them just because they're your friend."
But to confirm, the times I have tried it I've never really noticed any reward for going with it. A funny note story though with CK2+, some ugly middle-eastern woman (she had the ugly trait and relating nickname) force joined my council during a regency as part of the "Scandalous Councillor" even chain. Then when I came of age joined the tournament and came in first place and always beat up all my knights afterwards too. Great marshal, hahaha.