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As for the other, if you are raiding make sure the troops are set to looting. If you are in a war, you simply have to move them to where you want them to seige, but your army does have to be large enough to overcome the garrison in that county. Hope this helps.
I started this war just for showing you those buttons, so all those deaths are on your conscience.
Button 1: on/off siege view. If you're attacking, siege view on allows you to attack. If you're defending, siege view off allows you to raise local levies.
Button 2: force attack. Fast way to deal with sh_t, but you're gonna loose some soldiers. Button is clickable both when you're sieging enemy's county and while de-sieging your occupied lands.
Not-a-button 3: number of soldiers (digits) and morale (green bar). You can just stand under walls without sieging, it's still gonna affect morale. When morale is 0, siege is auto-win or auto-loose depends on whose morale is 0. Mind games (standing near walls and waiting until enemy is moraly broken) si a slow way to deal things, but you'll save soldiers.
So, basically, click button 2 to force attack (quick escalation, more military losses) or dont (slow mode, less military losses).
And if enemy is sieging your county, you can toggle province view with button 1 to raise levies in this county to fight enemy immediately or at least delay county occupation long enough to bring your armies.
You can use manual levies raising for slowing enemies down, as well, if you wanna try to capture 'em.
Overall, it's generally negative; if nothing else, it makes it harder to calculate reliably.
These events don't fire when there's no commander in charge of the siege on the attacking side, that is no centre flank commander in any of the besieging armies.
If that so, you can't "unsiege" if you're not participating on the war.