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Mentoring of the child is situational... And doesn't work the way your thinking...
A brilliant Strategist is not going to make the child he tutor's any better in martial....
Infact 12 in a stat is the Magic number.
However if the mentor is AI then there is a 25% chance of firing and if its the player a 50% chance to fire:
Robust
Honest
or Dull
And will instead become Brave (If the mentor is brave)....
Then there is the 12 or More in Martial skill level of the Mentor. Allows him a chance to interfer at the cost of damaging his own character for instance:
If he becomes Stressed he can make the Child Brave....
But he won't do this for just any kid, it needs to be a kid that matters to the mentor like a Parent or very close kin like perhaps a brother....
The main thing that does make a difference is the childhood traits...
For example a Rowdy and Willfull child will get more Martial Ticks
As for who you want to mentor kids you want them to be (close kin) with multiple 12+ Stats
A bunch of 12+ stats is better then a mentor with only one Great Stat....
And again if there not close kin there not going to bite the bullet for the kid!!!)
Since I noticed myself with having conclave and that education sytem is you can easily turn a son or daughter how you want them - I normally (depending how I want my next ruler to be) is chose the stewardship path or the martial path and what normally happens I noticed is after the training and when they become an adult (and providing they get the good trait for the education path) then they normally get 15+ in their chosen field.
Defensive pacts are automatic; when a nearby realm gets too powerful too quickly they just happen. I suggest not worrying about them unless you are the one the pact is against.
The conclave system sounds nicer, it has to be said.
That's the link for non-Conclave education. It is a bit less complex than with Conclave, though in some ways more random.
I've been playing with Conclave for a while now and I'm still not sure which education system I prefer. I stick with Conclave because of the other features.
Read that page before, it doesnt really go in to depth and additionally it seems to be wrong.
For example it mentions 17 being a number which is highly likely to result in skill increases in a random system. My leader who was 33 16 39 13 14 (base and traits, 22 13 24 7 9 just base) raised a child through education and primary parenthood of 10 3 10 7 5 (base, no traits). The child reached those exact same base figures (though with different traits) each time I went back and tried again from the same child (3) which also resulted in different stats for the mentor via different random encounters.
So it cant be random, unless it is set at birth, but then that wouldnt work if you changed your child's educator.
I guess it doesnt matter, really, just have to take the rough with the smooth. Important mechanics not being apparent is irritating to me though :D
I'm no expert on this; it isn't worth my effort to test, particularly when I don't play without Conclave anymore, but the child could, for example, generate a random seed at birth which then affects the child's attribute gain from education. This could cause the same results from the same guardian (including parent), different result from a different guardian, but still remain the same seed. So if you switched back to the first guardian, you would again get the old results.
That's just an example, though; I have little idea of exactly how it works. Stats tend to resemble the parent/guardian's, traits are semi-randomly assigned (with much control if the player is guardian), then education trait is based on guardian's. Close enough to help me decide who I want to educate the child - until near the end when I would switch to a guardian with a high-level education trait that I wanted.
If you want to know exactly how everything works in CK2 you've got a lot of headaches in your future. XD On the other hand, the code for lots of things is very readable and in regular old .txt files.
Under the old system, stat inheritance is dependent on the stats of the child's educator/guardian. I'm not sure if it's the base stats or stats with traits added, but it's definitely not dependent on the parent (unless the parent is the educator/guardian).
You can easily check this by giving yourself 100 in each attribute and then educating some children. The children you educate will all have base 10 in each attribute by the time that they are 16, no matter who their parents are.
As for how exactly the stat increases are calculated, I'm not sure. I am sure that it's all based on probabilities. If you do save scumming around the child's birthday, you will see how different stats will increase between different reloads. The game probably checks the stats of the child versus the stat of the educator/guardian against some kind of probability calculation.
Example (just to illustrate a possibility, but quite sure this isn't how it actually works):
% chance of increasing diplomacy = 10% + 5% * (max(guardian's diplomacy - child's diplomacy, 0))
Do note that the genius and quick traits seem to be counted towards a child's base stats. If you have all your stats in the 20s or 30s, it is quite easy to educate normal children so that all of their base stats are around 7. However, if you try to educate genius children, their base stats will go up much slower.
Is 10 the max a character can naturally attain in a base stat? Would have assumed it would be much higher considering leader creation lets you balloon it up near the 100s if you want.
Maybe my son wasnt such a failure after all. Probably shouldnt have killed him :*
Or do you mean have gained 10 over the 10 year education.
The Leader Creator is basically an official cheat mod released by Paradox its not Ironman compatible.....