Crusader Kings II

Crusader Kings II

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ancistrus Jan 9, 2017 @ 3:16pm
Why do people recommend pure pikemen?
If you are scottish/italian, doesnt it make sense to include at least 1 defence retinue to fire shieldwall in skirmish?
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Soteria Jan 9, 2017 @ 3:30pm 
No, because Stand Fast is better for pikemen, and it's awful for heavy infantry (-150% offense). Basically if you do pure pikes you'll always get tactics that are good for pikes. Shield Wall is pretty good especially in that it starts a bit earlier but not good enough. Sadly.
ancistrus Jan 9, 2017 @ 3:43pm 
But stand fast is melee right? So I could have lets say 50 archers and 1050 pikemen. In skirmish they would have a reasonable chance of shieldwall as opposed to... nothing.
In melee they could still have stand fast since archers dont influence that tactic.
I am not talking about heavy infrantry at all.
Soteria Jan 9, 2017 @ 4:20pm 
Oh, duh--yeah, defense is archers and pikes. Wouldn't that also give your retinue a chance to Volley during the melee phase?
ancistrus Jan 9, 2017 @ 11:24pm 
Yeah, thanks for not bothering to read my post random.
Random Jan 10, 2017 @ 3:07am 
I read your post, and the thread title. "why do people recommend pure pikemen" you asked why you would use defense for skirmish, the answer is, you take next to no damage during skirmish because pikeman.

http://www.ckiiwiki.com/Combat#Unit_Statistics

Look at their BASE stats. the defense for pikeman is one of the highest in every single phase of combat. archers do 2 dmg during skirmish, pikeman have 3.5 armor. you need 2:1 archers for pikeman do even start doing any damage. the retainer stacks for italy and scottland are 400 pikeman.

My screenshot shows exactly how ♥♥♥♥♥♥♥♥ pure pikeman are, I fought 5500 archers in the enemy army, it didn't matter. because the pikeman just stood there and took it. when melee hit because there were no other units types to allow non pikeman strategies, my choices were slow advance at 49.9% and pike column advance at 49.9% at day 10. and heaven forbid the enemy decides to charge adding force back into the equation, however that just makes my options 3/3 pikeman.

the armour of pikeman and damage during melee for their cost at a 2:1 retainer ratio is second to none. and they only get more and more effective as you gain heavy infantry, military organisation, and the pikeman yard structure giving them an additional 60% morale, which takes them into line with HEAVY CAVALRY however at a fraction of the cost.

That's the answer to your question, because you dont even need shieldwall, and if you do you allow the tactic to slow down the triggering of a more advantagous tactic the second melee starts as it lasts 12 days, putting you 2 days behind. not to mention if your idiots do volley during skirmish you are up ♥♥♥♥♥ creek for 18 days, as 1% archers and under 40% qualifies just like shieldwall.

so all you achieve is adding more tactics which can trigger more points of failure, compared to no tactic until melee and then 100% OP.
Last edited by Random; Jan 10, 2017 @ 3:10am
ancistrus Jan 10, 2017 @ 10:04am 
Wait, 100% pikemen and slow advance? Wiki says you need 1% HI for that tactic. Is it outdated? Am I reading it wrong?

http://www.ckiiwiki.com/Combat_tactics
Panicsferd Jan 10, 2017 @ 12:37pm 
I am sort of new to this whole retinue thing, I just recently gotten it during the sale and haven't tried it yet till this new game - didn't want to activate mid-campaign on old one that I finally finsihed.

In this new game I am playing as Haesteinn of Nantes and I have invaded england and am now the king of england and I am wondering what is the best retinue setup for me?

Should I go pikeman like the scotts? or something else?
Random Jan 10, 2017 @ 8:38pm 
Sorry, was stand fast not slow advance, the italian cultural tactic is slow column advance so I got my wires crossed with the naming. (was working from the memory of that screenshot).

However the point is the worst possible thing that could occur with using a defense retainer is the triggering of volley, as the attempt to get shieldwall also qualifies you for this and honestly it would get you completely wrecked due to the 18 days, and if the enemy charges you have 8 days of them in your face.

Thats basically the biggest issue with attempting to add archers into an ita/scot retainer. you make it weaker tactically.

I guess you can think of it like min maxing; if the worst possible scenario is 20% neutrality for the first 10 days, and then 100% great on day 10 when melee starts. makes it better than 50% horrendous, 50% good on day 1 for either 18days of bad or 12 days of good, and then 100% great.

I don't like a 50% chance of horrendous and having it last almost completely through the melee phase for 8 of the 10 days. also considering there are 3 flanks it is entirely possible that atleast 1 of these flanks is going to do volley, and when that flank gets shredded you are then being flanked by the enemy for your other groups, leading to a atleast an average chance of failure (because after all they are still pikeman).

Thats why for atleast italian and scottish, the 400 pikeman retainer is superior to defense. for every other culture who doesn't have some overpowered ability or tactic for their retainers, defense is perfectly fine for augmenting existing levies by adding significant morale and skewing tactics defensively in your favor.
Sagara Sousuke Jan 10, 2017 @ 8:49pm 
I'm more and more sick at the combat of this game each day, i was hoping for a HOI of medieval age kind of deep combat.
Originally posted by Panicsferd:
I am sort of new to this whole retinue thing, I just recently gotten it during the sale and haven't tried it yet till this new game - didn't want to activate mid-campaign on old one that I finally finsihed.

In this new game I am playing as Haesteinn of Nantes and I have invaded england and am now the king of england and I am wondering what is the best retinue setup for me?

Should I go pikeman like the scotts? or something else?
If you're Norse, no. Go for 1 Shock unit and as many Huscarls as you can get (up to 24 units, but you won't reach that anytime soon) per flank. For the moment, that probably means buying a Shock and a few Huscarls, put them in one flank and whenever you raise levies, put them on the other two flanks.
If you've culture swapped to Norman, you can use Knights instead, but you're probably much better off just using the generic Defence retinues. So, sort of pikes.
Random Jan 10, 2017 @ 9:05pm 
Originally posted by Sagara Sousuke:
I'm more and more sick at the combat of this game each day, i was hoping for a HOI of medieval age kind of deep combat.

um, the system is rather deep... thats why its easy to become confused.

Sure you can use straight up numbers, but thats generally true with every game.

However strategically you need to consider positioning (river crossing, mountains, plains, hills, forest) and how that effects your units and tactics. army composition, and how that effects the potential tactics fired. your commanders traits, having someone who isn't craven, slothful, or various other traits that add liabilities to your potential tactics.

There is a hell of alot to combat, its not a case of gather all units and attack move across the map. you can approach it from a macro point of view, however what we are talking about is the micro of the combat system, and how best to squeeze value out of unit combinations to optimally deal with macro numbers.

My screenshot of 7000ish pikeman vs 35000 byzantine levies, was possible because of positioning, and ensuring I had correct culture commanders as well as ensuring that they did not have any traits that would be a liability. I created a perfect storm where I could show just how absurdling strong pikeman can be.
Last edited by Random; Jan 10, 2017 @ 9:06pm
Panicsferd Jan 10, 2017 @ 9:27pm 
Originally posted by Yriel:
Originally posted by Panicsferd:
I am sort of new to this whole retinue thing, I just recently gotten it during the sale and haven't tried it yet till this new game - didn't want to activate mid-campaign on old one that I finally finsihed.

In this new game I am playing as Haesteinn of Nantes and I have invaded england and am now the king of england and I am wondering what is the best retinue setup for me?

Should I go pikeman like the scotts? or something else?
If you're Norse, no. Go for 1 Shock unit and as many Huscarls as you can get (up to 24 units, but you won't reach that anytime soon) per flank. For the moment, that probably means buying a Shock and a few Huscarls, put them in one flank and whenever you raise levies, put them on the other two flanks.
If you've culture swapped to Norman, you can use Knights instead, but you're probably much better off just using the generic Defence retinues. So, sort of pikes.
I am norman now and what I have done which currently for me is working is I have pike and skirmish retinues - I think I have like 2 pike and 2 skirmish.

and so far with attacking my fellow neighbors (ireland/scotland) to try and take land by land slowly to form the empire I can basically just use my retinue units to take land from lonely counts or people that have less then 3-4k men, with my retinue only being like 2k?
Wyrm Jan 11, 2017 @ 7:27am 
I simply just do the imperial guard approach.

I just throw men at the enemy and eventually I win
ancistrus Jan 11, 2017 @ 9:47am 
Originally posted by Random:
I guess you can think of it like min maxing; if the worst possible scenario is 20% neutrality for the first 10 days, and then 100% great on day 10 when melee starts.

OK this is probably where I am getting confused. General skirmish lasts 18 days according to
wiki. So does volley. I thought that when combat begins, my troops pick an eligible skirmish tactic and when its done they pick an eligible melee tactic. Isnt it so?
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Date Posted: Jan 9, 2017 @ 3:16pm
Posts: 20