Crusader Kings II

Crusader Kings II

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Oblivion Jun 30, 2017 @ 5:53pm
Secret Societies are OP.
Everyone thought satanism was op, but now its not worth joining it unless you want to become a ugly hunchback clubfoot posessed gluttonous slothful ruler.

Secret Societies are VERY OP however.
As a player secret societies suck, its very hard to get an adult or child to switch to your secret religion, but it is possible. Getting them in the society is almost impossible though, yet the AI have no problem doing it.

As a kid i get spammed about my mom trying to convert me to iconoclast, as a ruler i get spammed with events about the germanic sagas being left on my baed, and half of my viceroys come out in the open about being germanic.

The religion as a moral authority of 0, yet these people persist on joining the society and converting my provinces after multiple times of killing everyone in the society.

Even the ai suffers from it (holy roman empire converting entirely to germanic, pretty common)

It is just way too for the ai to get people in, spam the events, and refuse to convert back after revealing (even with a 100 opinion).

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Showing 1-9 of 9 comments
Varainger Jun 30, 2017 @ 5:55pm 
Unbalanced and bugged...and known.
Try the new Open Beta patch.
Oblivion Jun 30, 2017 @ 5:59pm 
Originally posted by Varainger:
Unbalanced and bugged...and known.
Try the new Open Beta patch.
What does it do?
Varainger Jun 30, 2017 @ 7:41pm 
Originally posted by Dragan:
Originally posted by Varainger:
Unbalanced and bugged...and known.
Try the new Open Beta patch.
What does it do?

See the spoiler content here:
https://forum.paradoxplaza.com/forum/index.php?threads/crusader-kings-2-2-7-2-tiny-patch-open-beta-checksum-kmag-use-at-own-risk.1032958/
Ponypony Jun 30, 2017 @ 8:40pm 
they should be OP, they are new. im having a lot of fun with them
Last edited by Ponypony; Jun 30, 2017 @ 8:40pm
Ponypony Jun 30, 2017 @ 8:50pm 
if they nerf them too much i might get a refund, imo if your in a secret society it should be a huge part of your life. i like how powerful they are now, although ive only done the demonic one so far...
Last edited by Ponypony; Jun 30, 2017 @ 8:51pm
Zednaught Jul 1, 2017 @ 11:00am 
Originally posted by trademark2:
if they nerf them too much i might get a refund, imo if your in a secret society it should be a huge part of your life. i like how powerful they are now, although ive only done the demonic one so far...

What he's saying though is that secret religions, not the societies, are way out of balance. For example, in my last game, as a Catholic ruler, I suddenly had close to half my vassals (in a world conquest game) convert to a Sunni heresy...at a time when the Sunni religion had been virtually wiped out for years and had a moral authority of 0.

Obviously, that sort of stuff shouldn't happen, and fortunately the devs are changing it for the next patch.
Oblivion Jul 1, 2017 @ 12:16pm 
Originally posted by Zednaught:
Originally posted by trademark2:
if they nerf them too much i might get a refund, imo if your in a secret society it should be a huge part of your life. i like how powerful they are now, although ive only done the demonic one so far...

What he's saying though is that secret religions, not the societies, are way out of balance. For example, in my last game, as a Catholic ruler, I suddenly had close to half my vassals (in a world conquest game) convert to a Sunni heresy...at a time when the Sunni religion had been virtually wiped out for years and had a moral authority of 0.

Obviously, that sort of stuff shouldn't happen, and fortunately the devs are changing it for the next patch.
Spot on.
that guy Jul 1, 2017 @ 3:05pm 
Not just secret religious cults are OP, even just having a secret religion is OP. In my current campaign, I'm playing a Sunni ruler under the Abbasid empire and I'm also secretly catholic. So everytime I get a new ruler:

  1. Take theology focus
  2. Become mutazilite for 75 tech points
  3. Go on hajj for traits + stats
  4. Convert to catholic and go on pilgrimage for traits + stats
  5. Change laws without piety cost if I wanted
  6. False convert to Sunni (pilgrimage + hajj gives more than the 100 piety cost)
  7. Go to step 2

And I do that until I get all the good traits possible (brave, patient, charitable, kind, gregarious, zealous, ambitious, and humble). Even after that it's probably worthwhile to keep doing it (75 tech points costs 100 piety, good deal).
Oblivion Jul 1, 2017 @ 3:08pm 
Originally posted by that guy:
Not just secret religious cults are OP, even just having a secret religion is OP. In my current campaign, I'm playing a Sunni ruler under the Abbasid empire and I'm also secretly catholic. So everytime I get a new ruler:

  1. Take theology focus
  2. Become mutazilite for 75 tech points
  3. Go on hajj for traits + stats
  4. Convert to catholic and go on pilgrimage for traits + stats
  5. Change laws without piety cost if I wanted
  6. False convert to Sunni (pilgrimage + hajj gives more than the 100 piety cost)
  7. Go to step 2

And I do that until I get all the good traits possible (brave, patient, charitable, kind, gregarious, zealous, ambitious, and humble). Even after that it's probably worthwhile to keep doing it (75 tech points costs 100 piety, good deal).
True, but even though the religion itself is op, it doesnt cause a problem unti the society reaveals annd converts everyone
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Date Posted: Jun 30, 2017 @ 5:53pm
Posts: 9