Crusader Kings II

Crusader Kings II

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Ludo Mar 20, 2017 @ 5:27am
How to become Duelist
So, I'm quite clueless now :D I fought like 30 Duels with 3 characters now but the best thing i got was the warrior modifier. How the heck do I get the duelist lifestyle trait??? ;_;
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Showing 1-6 of 6 comments
Bomber Mar 20, 2017 @ 11:29am 
http://www.ckiiwiki.com/War_focus#Challenging_opponents_to_duel

The success in war focus event gives you a random benefit. Winning a duel gives a chance of firing this event (even as a defender, as long as you have the War focus). There are also several random "training" events that can trigger this event.

Requirement:
Level is Great Warrior
Has not declined Duelist
No lifestyle trait

So you have to level up warrior to great warrior and after that you might get duelist.
Gammalrev Mar 20, 2017 @ 12:41pm 
another question about duels.
What decides who wins, i have lost many duels even thou i have had way better skils
Zsrai Mar 20, 2017 @ 1:09pm 
Originally posted by Gammalrev:
another question about duels.
What decides who wins, i have lost many duels even thou i have had way better skils

It's mostly Personal Combat modifier, which you can see if you hover over the shield with crossed swords on the left of the trait bar. The same icon that shows your Commander bonuses.

I mean, it's right in the link that is in the post above yours. "The outcome of the duel is random but heavily influenced by the difference in personal combat skill. Usually, one character wins by injuring the opponent."
Last edited by Zsrai; Mar 20, 2017 @ 1:09pm
Gammalrev Mar 20, 2017 @ 2:13pm 
Yeah i know it is personal combat modifier, my son with 6 lost to a idiot with 1. and i have lost many battles like that before too, so just wondering if anything else counts or if it is just bad luck
that guy Mar 20, 2017 @ 3:25pm 
Originally posted by Gammalrev:
Yeah i know it is personal combat modifier, my son with 6 lost to a idiot with 1. and i have lost many battles like that before too, so just wondering if anything else counts or if it is just bad luck
The code dealing with the duel is in ../Crusader Kings II/events/wol_war_events.txt and the specific event id is WoL.11005. I'm still playing version 2.6.3 but if nothing changed, then the most relevant part of the code is:

200 = { # challenger win ### modifiers #modifier = { # factor = 0 # always = yes ######### DEBUGGING #} modifier = { FROM = { combat_rating_diff = { who = ROOT value = 1 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 2 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 3 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 4 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 5 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 6 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 7 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 8 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 9 } } factor = 0.7 } modifier = { FROM = { combat_rating_diff = { who = ROOT value = 10 } } factor = 0.7 } ### effects random_list = { 70 = { add_character_modifier = { modifier = recent_duel_victory months = 12 } long_character_event = { id = WoL.11006 } } 30 = { modifier = { FROM = { is_maimed_trigger = yes } factor = 0 } add_character_modifier = { modifier = recent_duel_victory months = 12 } set_character_flag = duel_maim long_character_event = { id = WoL.11006 } } } } 200 = { # opponent win ### modifiers #modifier = { # factor = 0 # always = yes ######### DEBUGGING #} modifier = { combat_rating_diff = { who = FROM value = 1 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 2 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 3 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 4 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 5 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 6 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 7 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 8 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 9 } factor = 0.7 } modifier = { combat_rating_diff = { who = FROM value = 10 } factor = 0.7 } ### effects random_list = { 70 = { FROM = { add_character_modifier = { modifier = recent_duel_victory months = 12 } long_character_event = { id = WoL.11006 } } } 30 = { modifier = { is_maimed_trigger = yes factor = 0 } FROM = { add_character_modifier = { modifier = recent_duel_victory months = 12 } set_character_flag = duel_maim long_character_event = { id = WoL.11006 } } } } }

In the code, ROOT is the challenger and FROM is the person being challenged. The first half of the code I pasted deals with the chances that the challenger wins. For every point that the challenger's combat rating is lower than the person challenged, the odds (base of 200) of a challenger winning goes down by 30%.

The second half of the code deals with the chances that the person challenged wins. For every point that the challenger's combat rating is higher than the person challenged, the odds (base of 200) of the person challenged winning goes down by 30%.

So in the case where the challenger has a combat rating of 6 versus someone with a combat rating of 1, the odds are 200 * (0.7 ^ 0) to 200 * (0.7 ^ 5). That is something like 200 to 33. The odds of a double death or instant decapitation (code not shown) is something like 5.

So percent chance of a win in this case is over 80% and percent chance of a loss is under 20%.

ROUGH ODDS
Difference of 1 = 10 : 7
Difference of 2 = 2 : 1
Difference of 3 = 3 : 1
Difference of 4 = 4 : 1
Difference of 5 = 6 : 1
Last edited by that guy; Mar 20, 2017 @ 3:32pm
PyroSaphuron Nov 16, 2017 @ 1:57pm 
My experience does not show these calculations to be true, as the Personal Combat skill has little to no effect on the outcome of a dual. It's 99% RNG. In fact, I've never won with a 6 to 0 advantage. And looking at those numbers, it's more dumb than I thought. If the difference is even 4, the higher Personal Combat rating should win EVERY SINGLE TIME. This is utter unrealistic tripe is what it is, and it makes Dueling worthless as you almost always lose. All RNG rolls in the game are weighted against the player after all.
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Date Posted: Mar 20, 2017 @ 5:27am
Posts: 6