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I think some of them are just straight up bugs. I keep getting a husband and wife that arrive in my court out of nowhere and 'vanish mysteriously' at the same time. The wife is always a weaponsmith, or goldsmith, etc.
Michael - yes, i had that kind of wanished goldsmith too. Very strange.
I have a feeling - maybe the developers are going to feed us some Zombie DLC at last? Just kidding.
It is a culling mechanism for intrigue spawned courtiers. EG you invite a physician to your court, and the guy turns up with the slow trait and ~10 learning... He is trash, you tell him to take a hike, he does. He moves to a nearby court of the same culture religion and then "vanishes without a trace" as he is a reject with no purpose other then to have been your physician.
The same can be said about holy men. Invite one for 25 piety, say NO not good enough, poof "vanished without a trace".
Any event that spawns a character that is denied due to cost or suitability, is removed by this cleanup system.
The reason such a system exists, is to improve end game performance, which was quite an issue prior to the RIP patch, where a game on 4x speed would run at a speed of 1x due to sprawling empires and the hundreds of thousands of courtiers out there.
Now court sizes are limited quite severly based on title rank. and any members in excess of this number will "inspire" disease, and various sickness events. A count can have a court of about 25 members before it will start giving lower profile members sicknesses leading to likely death, affecting any unmarried adult in your court, as they are deemed expendable! (to prioritize your dynasties growth)
But anyways, these are the types of systems that are deliberately coded in place by the developers in order to improve game performance by culling unnecesary characters. intrigue spawned or event spawned = vanished without a trace, over sized court for rank = excessive sickness.