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That said, after Reaper's due, disease is more or less a non-stop event, it is the middle ages after all.
Also don't always hide in your castle, it comes with alot of drawbacks and while you might wanna do it during a severe sickness, but during minor sicknesses just tough it out and rely on your physician to keep you alive.
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There are also game rules that can reduce or even eliminate the prolific diseases that come with Reaper's Due
This. I like MRs, but lately I haven't played them much because it's dieseases all day everyday. Gets annoying. I don't mind having epidemics, but it seem to happen way too often. Smallpox roles in, and is followed by measels, you get a year of nothing, then consumption shows up. I swear that I've even had overlapping epidemcs.
Yes, and people 'just contract' it. I've had chaste characters that I know have no secret lovers (I've played them since they were 6) and when they turn 21 (still unmarried) get symptons then full blown 'Great Pox'.
No, their parents didn't have it. Seems like it was put into an RNG list with other dieseases.
The accelerated game time just makes them seem so back to back.
I also think the diseases in game are just another one of those things that make life in the game like real life. Not that we deal with epidemics as much as they do. Unless your in a third world country. It's one of those hardships that come along without warning and you just have to deal with it the best you can. Of course it ruins your plans, but that happens IRL as well. Not everything goes your way according to plan.
I just stick most of them out. The black plague however made me lock myself in my castle to survive. Hospitals do help a lot as long as you spend the considerable amount of money to upgrade them.
I'll have to see whether I think the stacking modifiers (coastal + trade route/post + many cities) increase the chance of a plague starting (spreading seems okay) more than I think it should. I haven't really pushed those modifiers as hard as possible (coastal 5-city MR type stuff) since TRD came out. I've come close (India, on a trade route, 3-4 cities) but the stacking might get to be a little much at top end.
What i really hate is the really ♥♥♥♥♥♥ event where you are given craven trait because you dont wnat to raise the gates. I mean how the hell is one craven by protecting one's capital city and population from some horrid disease.
It's a smart move. However the smart choice usually is not the brave choice. Staying away from the fighting during a battle is smart too, but it's not the brave choice.
That's a good theory but actually plenty of times I have had a king leading troops in battle, only for the craven trait to pop up with the "safer staying at home" event. So in some cases you are screwed no matter what.
then why does the "abandoned commoners" opinion modifier come up after you raised the gates? It makes no sense either you abandoned them by shutting the gates or you did so by closing them.