Crusader Kings II

Crusader Kings II

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πョmrυヤ Apr 25, 2017 @ 4:33pm
about ships ???
i have problems with ships and wanna ask a few questions to u guys...

1) galley is the only ship type game have ?
2)ship tech increase galley troop etc carrly limit ? if its not then what does it increase ?
3)how can i make more ships ?
4)how can i increase ship troop/loot carry limit ?
5)no naval battles ? but then why enemy ships come to near my ships when i carry troops ?

thank you
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haidunia Apr 25, 2017 @ 4:42pm 
I might remember some of this wrong but as far as I know:

1) yes

2) ship tech increase the number of ships you can have (and possibly the cost ? not sure though)

3) upgrade shipyards in all your holdings (or even your vassals shipyards if you need)

4) You can't, but you can increase number of ships (see point 2+3), and as far as I know your martial score changes this too, same as with troop limits (each ship holds 100 troops)

5) No, no naval battles. Enemy ships simply use the same naval tile for loading/unloading troops as you do.

I hope I got that all right from memory. Otherwise I'm sure someone will show up to correct me :)
Last edited by haidunia; Apr 25, 2017 @ 4:44pm
The Greek Apr 25, 2017 @ 4:47pm 
1) yes
2) no, number of ships increase loot/troops carry limit
3) shipyards
4) see number 2
5) no naval battles of any kind, ships are only for transporting troops and loot
Last edited by The Greek; Apr 25, 2017 @ 4:48pm
Jonocat25 Apr 25, 2017 @ 4:56pm 
Ships are quite limited in what you can do with them. Considerig all the effort that Paradox has put into DLC recently so that increasingly unlikely historical scenarios can be played out, I'm suprised they've never bothered to even pretend to update the naval aspects of CK2.
Jerubius Apr 25, 2017 @ 5:16pm 
I'm also fairly certain holding has ships raised, it will not build more ships, unlike troop levies. This means that if you are playing Norse, with your ships almost permanently raised for loot, you will find yourself well under the maximum possible fleet size as you upgrade and build more shipyards.
that guy Apr 25, 2017 @ 5:40pm 
Originally posted by JERubius:
I'm also fairly certain holding has ships raised, it will not build more ships, unlike troop levies. This means that if you are playing Norse, with your ships almost permanently raised for loot, you will find yourself well under the maximum possible fleet size as you upgrade and build more shipyards.
I can confirm through experience that fleet levies do not replenish while they are raised. Unraised ships are also destroyed if the holdings to which they belong are successfully sieged.

When I play norse or just a fleet-based raiding character, I only raise ships from a couple holdings/counties so that I can build up to max in the unused counties. Once those are maxed out, I switch ships so that eventually all holdings have max ship levies.

You really don't need many ships for looting as long as you have two counties. When you split your fleet, all your loot is transferred to a single fleet without any loss. So when you're reaching your limit, just split your fleet and send half of it home while the other half continues raiding.
kazaddum Apr 25, 2017 @ 6:53pm 
Originally posted by g0ku:
i have problems with ships and wanna ask a few questions to u guys...

1) galley is the only ship type game have ?
Kaza: Sort of. Model wise long boats and cogs exist, too. All have the same mechanics.
2)ship tech increase galley troop etc carrly limit ? if its not then what does it increase ?
Kaza: Gives you more ships of your holding. Each ship can carry 100 men, this does not increase.
3)how can i make more ships ?
Kaza: Get better ship tech, build better respective holdings.
4)how can i increase ship troop/loot carry limit ?
Kaza: You can not. 100 per ship. If you wan to carry more, get more ships.
5)no naval battles ? but then why enemy ships come to near my ships when i carry troops ?
Kaza: No. Those were barely a thing in the middle ages anyway.

thank you
Kaza: No biggy.
Last edited by kazaddum; Apr 25, 2017 @ 6:53pm
kaiyl_kariashi Apr 25, 2017 @ 10:49pm 
the easiest way to get more ships, if you're at least King level is to create a merchant republic out of a coastal Duchy.

They give a ludacris amount of ships, and you don't have to pay for them since they're vassal naval levy. And MR's also pay stupid amounts of taxes (their troop contribution isn't great so feel free to crank city taxes to max and just rake in that 50% tax income that likely dwarfs your income by several times and will only get larger as their trade tech improves).

Ideally you'll want to make the first Doge a dynasty member and give that branch of the family plenty of holdings in the duchy so they'll be more likely to stay in power, since being family will offset the penalty for being under a feudal ruler. If they die out and things get sour with the republic excessively you can always revoke the duchy to destroy the republic and then remake it with a new dynasty member.
Jerubius Apr 25, 2017 @ 11:28pm 
Also, if you are playing norse, the Viking Age event gives you one extra level of ship tech, rather than just setting it to the first level, and it can be kicked off early by sea raiding before it starts. So it can be extremely worthwhile to rush ship tech as fast as possible if you are playing the norse on a 769 start. Pretty sure you can go from 0 to 2 ship tech within the lifespan of your first ruler if you have a solid spymaster, not to mention you get a bonus to total ships during the viking age. You can kick off massive raiding fleets and use that influx of loot to rapidly expand and develop.
Cesa Apr 28, 2017 @ 7:33am 
Neyce bura baba ?
πョmrυヤ May 2, 2017 @ 1:19am 
thank you for detailed answers
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Date Posted: Apr 25, 2017 @ 4:33pm
Posts: 10