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Maybe you can "hire" more assassins to accelerate "destiny"
Cancel your plot then restart it.
But yes, 140% is good enough to potentially succeed, but will still have a faire failure chance. Having 200-300 is normally better if possibly, to avoid negative outcomes when it fires. Plus if the guy is paranoid he'll be far harder to actually find an opening against, since paranoid often means that the entire staff is hand picked and no one can be paid off so he doesn't get openings easily.
Each helper gets a chance every few days to roll for an assassination plot based on their traits and skill levels as well as the traits of the target, so the more people involved the quicker a plot will fire and especially if they have very high skills and your plot power is 100-200%.
Success rate depends on the type of assassination used as well as the traits of the character and the difference in intrigue skill.
the assassination type depends on the target and their condition as well as the skills a conspirator has. Someone skilled in intrigue will frequently roll plots to kill some via poison or indirect means. A high martial person is more likely to roll violent plots like hiring thugs to murder someone, a diplomatic person rolls things like carriage drivers or smothering, a high steward is more likely to roll construction sabotage or explosive manure. etc. And high learning just seems to boost everything slightly.
also there's two versions of the plot, a base version which has a lower chance of success and special version if the conspirator is 16+ with a much higher chance of success but costs money unless your character also possesses 16+ in the relavent stat can simply provide the requested action directly.
plots can take a long time to fire if circumstances/traits restrict the number of available plots possible to roll and your conspirators aren't very skilled in the areas of the allowed plots. Children for instance have significantly reduced options for plots and will usually take longer to kill..but due to their low stats it's more likely that more people will join the plot against them so it can even out.
Being in hiding or in prison only has 1 possible assassination type so they can take a very long time to fire as any result except that plot roll will be ignored.
the actual success chance depends on the traits of the target. Paranoid is a huge reduction in success chance while trusting is a large boost. Temperate makes plots involving poisoned wine less successful like Gluttonous is more likely. etc.
No Idea what you mean. Anything above 200% fires very quickly in any court.