Crusader Kings II

Crusader Kings II

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Murder Plots not happening at 100%+
I've got my lover married to my enemy, who she hates, and his spymaster is under my thumb. My plot power is about 140%.

I have been waiting a full year for literally anything to happen. Somehow, between myself, the Queen, and the Spymaster, we've been unable to co-ordinate killing this guy? What the hell am I doing wrong?
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Showing 1-10 of 10 comments
Sergent H Apr 24, 2017 @ 2:07pm 
nothing; it's rng.
Maybe you can "hire" more assassins to accelerate "destiny"
If it's random chance then why even have a percentage? Jesus christ.
KG Apr 24, 2017 @ 2:14pm 
At 140% plot power and with only a few conspirators it can take quite a while for the plot to actually fire an assassination event. Last I checked you get a bonus to MTTH for having lots of conspirators (even if some don't add much to plot power). I forget the exact number... 6? There was also a plot power breakpoint that reduced MTTH, but again I can't remember what it was.
runifoc Apr 24, 2017 @ 4:04pm 
I don't know if this is still true: you may have a "murder_in_motion" flag improperly set. The game is designed to prevent multiple simultaneous murder attempts; so, the flag tells the game that an ongoing attempt exists when it actually doesn't.

Cancel your plot then restart it.
al_x_ator2411 Apr 24, 2017 @ 5:20pm 
Take it above 150% and things might start to happen.
Think each break point is actually about 120. Alongside that I believe the plot power affects MTTH and success chance as a modifier, rather than a direct success chance. I wanna say that each person in the plot gets a chance to fire it too so more can actually lead to either discovery or someone getting the event to launch it(it is an event on the character side of things that needs launched).

But yes, 140% is good enough to potentially succeed, but will still have a faire failure chance. Having 200-300 is normally better if possibly, to avoid negative outcomes when it fires. Plus if the guy is paranoid he'll be far harder to actually find an opening against, since paranoid often means that the entire staff is hand picked and no one can be paid off so he doesn't get openings easily.
kaiyl_kariashi Apr 25, 2017 @ 1:45am 
The % has NOTHING to do with success. It's boosts the MTTH for the plot to fire. 100% is NOT the chance for the plot to fire, it's doubling the base chance for a plot to fire. 200% is the maximum useful amount which triples the base plot firing chance.

Each helper gets a chance every few days to roll for an assassination plot based on their traits and skill levels as well as the traits of the target, so the more people involved the quicker a plot will fire and especially if they have very high skills and your plot power is 100-200%.

Success rate depends on the type of assassination used as well as the traits of the character and the difference in intrigue skill.

the assassination type depends on the target and their condition as well as the skills a conspirator has. Someone skilled in intrigue will frequently roll plots to kill some via poison or indirect means. A high martial person is more likely to roll violent plots like hiring thugs to murder someone, a diplomatic person rolls things like carriage drivers or smothering, a high steward is more likely to roll construction sabotage or explosive manure. etc. And high learning just seems to boost everything slightly.

also there's two versions of the plot, a base version which has a lower chance of success and special version if the conspirator is 16+ with a much higher chance of success but costs money unless your character also possesses 16+ in the relavent stat can simply provide the requested action directly.


plots can take a long time to fire if circumstances/traits restrict the number of available plots possible to roll and your conspirators aren't very skilled in the areas of the allowed plots. Children for instance have significantly reduced options for plots and will usually take longer to kill..but due to their low stats it's more likely that more people will join the plot against them so it can even out.

Being in hiding or in prison only has 1 possible assassination type so they can take a very long time to fire as any result except that plot roll will be ignored.


the actual success chance depends on the traits of the target. Paranoid is a huge reduction in success chance while trusting is a large boost. Temperate makes plots involving poisoned wine less successful like Gluttonous is more likely. etc.
Last edited by kaiyl_kariashi; Apr 25, 2017 @ 1:48am
Kraek Apr 25, 2017 @ 9:03am 
You need to have someone at the court of the target with some money. Otherwise you can be on 1000% and nothing fired
al_x_ator2411 Apr 25, 2017 @ 11:21am 
Originally posted by Kraek:
You need to have someone at the court of the target with some money. Otherwise you can be on 1000% and nothing fired

No Idea what you mean. Anything above 200% fires very quickly in any court.
kaiyl_kariashi Apr 25, 2017 @ 10:29pm 
yeah, as long as you've got at least 1 conspirator a plot can fire regardless of %, but the chance is pretty low since you're only getting one roll per month instead of many for multiple conspirators.
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Date Posted: Apr 24, 2017 @ 2:00pm
Posts: 10