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a matter of opinion and personal point of view, really. grum-grog is not as much about the decay, as about surviving the decay. or living with it.
just like the sun (helia) and the moon (lunord) can't really be 2 opposites, because they both are parts of the sky...
also, in many fantasy games clerics actually can hurt just like they can heal...
but anyway, a matter of point of view...
and i agree that quests could be many times better.
I mean in the circle view. Krypta is closer to Krolm then Grum-Gog or Lunord.
Another thing is that devoting yourself to 2 gods make u a follower of the one(s) in between them. It would be nice to be able to oppose 1 god while still being devoted to its neighbours in the wheel.
The quests don't take into account what you've achieved and what your starting with.
I felt that similar gods are on the opposing sides of the wheel deliberately, but I checked the wiki and now i'm not so sure anymore. I don't know what reasoning behind putting the gods where they are was, but I quite like the positioning.
That would defeat the purpose of the wheel. The point is that you're on 1 place on the wheel, and how close you are to specific gods is literaly how close you are to them on the wheel. You can't be devoted to 2 gods 2 apart, you can be a moderate follower of 3 and get decent bonuses, or really good bonuses from 2, or devoted to 1 to go for avatar victory. Maybe you can get temple units from 4 and end up mostly neutral with all of them, I'm not sure that's worth it, you can get great units without gods.
That is not correct. Below -10 favor you can't build temples and I'm not sure if it's below that or 0 that you won't get any quests from that god. Besides the first one or 2, all quests will come from your favorite or their 2 closest.
Not to mention, game balance trumphs all. A change to the positions would throw a wrench in that. You'd be swapping temple units around, grouping some together when they weren't, as well as seperating some.
Did you read that in a book or is that headcanon? I didn't see it mentioned anywhere in the game. Did I miss something?
Would it really throw a wrench into anything? Krolm has melee and ranged unit, Agrela has healers and tanks. I like the wheel as it is, but I don't think moving stuff around would break the game or anything.
I don't know for sure what problems would arise from reorganizing, it would require a more in depth look. But they were balanced for their current positions. And swapping things around could change that. Might not, but it could.
As for balance, well it's nothing that special. The elven archerettes are stronger than the arethi bowman for some reason (price-wise). It would make more sense that the arethi elite male archers would have more hp and maybe more power (if they can wield stiffer bows). Some units are too expensive for their use and others are suprisingly strong while being easy to get.
Once you lean toward one god or another you start only getting offered quests from that side.
Also, you could've just built the temple anyway. You don't need a quest to do so.
EDIT: It's -10.