Warlock - Master of the Arcane

Warlock - Master of the Arcane

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<PяØTi£F> Aug 9, 2015 @ 12:58pm
Wheel of gods
Gods are a nice addition to Warlock. Their powers are often stronger version of arcane spells. However, a few things don't seem to work as it should.

1/ Their quests appear randomly and often too late in the game. They should be related to the character you choose or a variable you set in your persona.

2/ Some gods appear misplaced in the wheel of gods. Krypta, god of death, should be next to Grum-gog, as death and decay are similar themes. Since Grum-gog is opposed to Krolm, god of strenght, Agrela should be next to him, as she is goddess of life and growth. Krolm should also share some growth related spells because of this. They should be opposed like this :

Dauros -------- Fervus
Krolm -------- Grum-Gog
Agrela -------- Krypta
Helia -------- Lunord
Last edited by <PяØTi£F>; Aug 9, 2015 @ 1:58pm
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//// Aug 12, 2015 @ 5:28am 
Originally posted by NeonLife:
2/ Some gods appear misplaced in the wheel of gods. Krypta, god of death, should be next to Grum-gog, as death and decay are similar themes. Since Grum-gog is opposed to Krolm, god of strenght, Agrela should be next to him, as she is goddess of life and growth. Krolm should also share some growth related spells because of this. They should be opposed like this :

Dauros -------- Fervus
Krolm -------- Grum-Gog
Agrela -------- Krypta
Helia -------- Lunord

a matter of opinion and personal point of view, really. grum-grog is not as much about the decay, as about surviving the decay. or living with it.

just like the sun (helia) and the moon (lunord) can't really be 2 opposites, because they both are parts of the sky...

also, in many fantasy games clerics actually can hurt just like they can heal...
alexshiro Aug 12, 2015 @ 5:53am 
Aren't the pairs already like that?
//// Aug 12, 2015 @ 8:07am 
i think, he's referring to their positions in the circle of relations.

but anyway, a matter of point of view...

and i agree that quests could be many times better.
Last edited by ////; Aug 12, 2015 @ 8:08am
<PяØTi£F> Aug 12, 2015 @ 11:09am 
Originally posted by alexshiro:
Aren't the pairs already like that?

I mean in the circle view. Krypta is closer to Krolm then Grum-Gog or Lunord.

Another thing is that devoting yourself to 2 gods make u a follower of the one(s) in between them. It would be nice to be able to oppose 1 god while still being devoted to its neighbours in the wheel.

The quests don't take into account what you've achieved and what your starting with.
alexshiro Aug 12, 2015 @ 11:39am 
Originally posted by NeonLife:
I mean in the circle view. Krypta is closer to Krolm then Grum-Gog or Lunord.

I felt that similar gods are on the opposing sides of the wheel deliberately, but I checked the wiki and now i'm not so sure anymore. I don't know what reasoning behind putting the gods where they are was, but I quite like the positioning.

Originally posted by NeonLife:
Another thing is that devoting yourself to 2 gods make u a follower of the one(s) in between them. It would be nice to be able to oppose 1 god while still being devoted to its neighbours in the wheel.

That would defeat the purpose of the wheel. The point is that you're on 1 place on the wheel, and how close you are to specific gods is literaly how close you are to them on the wheel. You can't be devoted to 2 gods 2 apart, you can be a moderate follower of 3 and get decent bonuses, or really good bonuses from 2, or devoted to 1 to go for avatar victory. Maybe you can get temple units from 4 and end up mostly neutral with all of them, I'm not sure that's worth it, you can get great units without gods.

Originally posted by NeonLife:
The quests don't take into account what you've achieved and what your starting with.

That is not correct. Below -10 favor you can't build temples and I'm not sure if it's below that or 0 that you won't get any quests from that god. Besides the first one or 2, all quests will come from your favorite or their 2 closest.
Shidan Aug 12, 2015 @ 12:32pm 
Lorewise, they are actually in their places because their similarities and synergy. For example, Krolm and Helia being together because of the fact that Krolm is the Creator of humanity, and humans are diurnal. And Dauros's, Helia's, and Agrela's worshipers have always been friendly. As well as Krypta's, Fervus', and Krolm's. The alliances between gods go back way before Warlock.

Not to mention, game balance trumphs all. A change to the positions would throw a wrench in that. You'd be swapping temple units around, grouping some together when they weren't, as well as seperating some.
alexshiro Aug 12, 2015 @ 12:43pm 
Originally posted by Shidan:
Lorewise, they are actually in their places because their similarities and synergy. For example, Krolm and Helia being together because of the fact that Krolm is the Creator of humanity, and humans are diurnal. And Dauros's, Helia's, and Agrela's worshipers have always been friendly. As well as Krypta's, Fervus', and Krolm's. The alliances between gods go back way before Warlock.

Did you read that in a book or is that headcanon? I didn't see it mentioned anywhere in the game. Did I miss something?

Originally posted by Shidan:
Not to mention, game balance trumphs all. A change to the positions would throw a wrench in that. You'd be swapping temple units around, grouping some together when they weren't, as well as seperating some.

Would it really throw a wrench into anything? Krolm has melee and ranged unit, Agrela has healers and tanks. I like the wheel as it is, but I don't think moving stuff around would break the game or anything.
Shidan Aug 12, 2015 @ 12:51pm 
Not a book. It's in the Majesty series of games. Which is set in the same universe.

I don't know for sure what problems would arise from reorganizing, it would require a more in depth look. But they were balanced for their current positions. And swapping things around could change that. Might not, but it could.
<PяØTi£F> Aug 12, 2015 @ 12:51pm 
My last armagedon game, I was offered 4 times in a row a quest to hunt agrela's priest even tho I refused everytime. I wanted tho build a temple either to Dauros or Agrela but was never offered. That's not mentionning the random quests to build a market when I need a farm etc. Quests are a great boon as we all know, even more so with the Dremers.

As for balance, well it's nothing that special. The elven archerettes are stronger than the arethi bowman for some reason (price-wise). It would make more sense that the arethi elite male archers would have more hp and maybe more power (if they can wield stiffer bows). Some units are too expensive for their use and others are suprisingly strong while being easy to get.
Last edited by <PяØTi£F>; Aug 12, 2015 @ 12:59pm
Shidan Aug 12, 2015 @ 12:56pm 
The quests are random with no real rhyme or reason to which one you get, but there is a point where they won't offer anymore. IIRC it's -15 or -25, but I'd have to go open the game's files to be sure.

Once you lean toward one god or another you start only getting offered quests from that side.

Also, you could've just built the temple anyway. You don't need a quest to do so.

EDIT: It's -10.
Last edited by Shidan; Aug 12, 2015 @ 12:58pm
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