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Eidos kicked Core Design to the curb because they had fallen into a rut with Tomb Raider I - IV and then delivered the disasterous Angel of Darkness. Legend was an excellent revival to the series and brought Tomb Raider into the 21st century. Like any series that has run for a long time (like the James Bond movies) people can argue about the changes in direction or what worked and what didn't work - but overall I think Crystal Dynamics has done a good job and I really enjoyed the latest Tomb Raider.
Secondly the new tomb raider was marketed as a survival game. The survival aspect is nothing more than a gimmick.The only reason it sold so well was because people thought it was the first Tomb Raider surivival game. Then people realized it is nothing more than just an action shooter with a subpar survival story.
Even Sqare Enix said the amount of units sold was low. If the new Tomb Raider had actual survival gameplay it would have done a lot better, trust me. IF they make a sequel it won't do as well as this game, the gamers who already bought this expecting a challenging survival game have already been deceived and no longer wish to go through this a second time.
At 100 kPa boiling water is rather hot to the touch.
See above, the survival is handled like in a movie, it is touched upon, once as part of the storytelling as part of the story and - thankfully - not repeated into a boring grind. I guess you have us oldtimer tomb raider fans stalking the devs on the eidos forums to thank for that :p
The only reason it sold so well was because people thought it was the first Tomb Raider surivival game. Then people realized it is nothing more than just an action shooter with a subpar survival story.
No, they said it didn't meet expectations. Afaik it sold 1 million copies in the 48 hours, a better first week then the original, and about 3 million - retail only (that is excluding digital sales) - in the first two weeks.
I, and many others who also have posted here, have been very happy with the game and the direction taken by CD. One can dislike it, to each their own, and voice their opinion, but yours seems to be born from blind ignorance.
It was pretty close to the original, perhaps even better. What it can't hold a candle to is our (changed) memories and changed appetites.
>Survival Game
Pick one. Its just another 3rd person shooter with a companion mechanic and zombie like story. Sure your trying to not die from enemies, but its the same as this game. Also if you feel decieved from not checking out one of the hundreds of thousands of gameplay videos or unspoilered reviews since its release, well you have only yourself to blame for your ignorance.
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQvWCYgjVwwIPt5xLdVE5Qd_Sf3T6u4LsiXrRf63BXuLhnK4DNoSw
You see these monsters? They were going to be in the new Tomb Raider game and instead they took them out and replaced them with generic bad guys turning the game into an Uncharted clone.
The numbers they wanted were stupidly high. The wanted to outsell CoD which I guess would be really hard. The XO called it a failure and stepped down, but some time after the new---and obviously more realistic---officer said the sequel was already in the works.
The survival idea would have been great. The confusion was that some people misunderstood that as game genre, instead of game theme. TR has always been an action-adventure game.
Tomb Raider has always been an action-adventure puzzle game.
Majority of the puzzles in this game take about 2 minutes to solve on your first try. 1 minute if you use survival instinct!!!!!!!!!!!
Full disclosure, my prior exposure to the series was the original Tomb Raider, for about 5 minutes on my friend's PC, before he fired up X vs. Tie. I vaguely remember a snow leopard.
I just finished the game, and I really enjoyed it. But to be honest, I was a little disappointed that it went to the supernatural. I mean, it was fine, and I enjoyed the story, but I saw the supernatural aspect as a little bit too much of a deus ex machina. Again, I'm not familiar with the series, so maybe that's how it is.
As far as the survival aspect, I think the pacing would've suffered if you had to deal with things like finding food, shelter, etc. Not that a game that incorporated those elements would've been bad, or not fun, but it would've been a much more deliberate pace. A Lara Croft that flings herself against cliff walls with a climbing axe is much more "heroic" than a Lara Croft that has to spend a day hunting deer to feed the camp.
Although, I do agree that deeper puzzles would've made for a richer game experience, and I think you could have done the game in that way without eliminating the action aspect.
I thought you felt combat was too easy in TR2013? TR1996 had unavoidable combat but luckily Lara was nigh indestructible while jumping so you could save up all your med-packs. Yo have the choice to use survival instict or not.
It's vey much part of the series.
Tomb Raider is an action-adventure puzzle game.
The new tomb raider is just an action-shooter with a linear adventure and horrible ♥♥♥♥♥♥ puzzles that can be solved in 2 minutes.