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Now I wonder, would certain areas after you've finished the game behave differently then?
Not really sure. I played the game for the first time by taking my time, exploring and enjoying the scenery. I clocked the last battle at 47 hours---counting some 4-5 MP maybe---at 95% completion. Progressed through the story at a slow pace, and never looked back or returned to previous areas.
Only when the last enemy was defeated I was sent back to the forest and then I looked for the missing items and challenges. The first time the sun was in a position close to 6.00 PM. My local time was 12.25 AM.
Next day I loaded that very same gamefile and it was midnight with moon some 15 degrees from the zenith. My local time was perhaps 4.50 PM. It was hard to find the missing skull totems in the dark, so I traveled to shantytown. It was noon with moderate cloud cover.
The third day I loaded the same game slot and shantytown was in full daylight. The sun was nowhere to be seen; I assumed it was early in the morning from the yellowish light. I visited the mountain base and it was midnight, and then went to shipwreck beach and it was like 7.00 PM and not a single cloud.
I believe the story has some specific times to be played (like the great fire at nighttime) but after you finish the game it behaves either randomly or following a set cycle, different from the BIOS time.
This makes it easier or difficult to spot some secrets depending on the time. Again, I think it's a great idea.
The weather queen is quite busy lately. Last time I visited the same old coastal forest, it was raining!
When I first returned to Coastal Beach it was dark, but on my 3rd play in that area (I usually play no more than half an hour) it was day and that helped a lot in finding the last totems.
Now I'm at Shantytown and it's pitch black, whereas when I played it in the campaign it was day. It's being quite difficult to find anything in this stage as I can barely see.
Anyone has any idea how this day-night cycle works exactly?
Travelling to previous regions (i.e. fast camp) not according to the storyline (i.e. back tracking to complete a <100% area) results in randomised day/night and even weather settings to allude to a flow of time or the Sun Queen's command of phsyical reality lcoally.
I feel this adds some interesting dynamics to the game, and realism as well. Yet night stages are so much harder to look around...