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And Tomb Raider is a long game compared to Call of Duty's singleplayer campaign.
And most importantly: the playtime wasn´t streched at all. No unlimited respawns or timeconsuming crap to make it seem longer. I think they offered a pretty decent playtime here.
Tomb Raider was engaging and I wasn't bored - I've beaten it several times now and have completed it at 96% by going back to different campsites and collecting items I missed the first time around. A game can be too short if you feel like there's nothing to it or you rush thru the game. A game can be too long if it makes you go off on a bunch of side missions or you have to collect items that don't actually add anything to the experience.