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About multi dlcs, i love mp part of the game but it is bugged as hell so i actually stopped playing it.I have 2 hitman weapons dlc but I don't pay any more money for a broken part of the game.
Hey and Grommash, you're playing atm :D And I'm sure it's not singleplayer. ^^
Fair point. But, consider that there's no reaon for Lara (or her friends) to go back to Yamatai once they've left. Any DLC not tied into the current story would have to be more like a seperate game then an extension, playing out somewhere else.
:D :D :D
I wanted to play multi after i sent the post :D
That's a very good point; I'm well aware that any single-player DLC that's anywhere near an hour of playtime would be quite costly to produce. The sheer fact that Tomb Raider grossed no/very little money after selling 4 million copies is testament to that enough. However, I don't think it would be impossible to revisit Yamatai in some way, especially since Crystal Dynamics has already shown that the game can be fun when you're not playing as Lara by allowing you to choose from a vast amount of in-game characters in multiplayer.
A single-player DLC in which you play short snippets of the other character's experiences on Yamatai could be very interesting, and if priced correctly could serve as an almost sort of prologue or alternative look at the game itself. Even if every character controlled exactly like Lara, I still think it could work. You do 5 or 6 of them priced at $7.50 - $10 each, and I think you can justify budgeting to produce an additional 5 - 8 hours of gameplay while having to create a relatively small amount of resources.
I think it's obvious that the Season Pass-model of DLC will not work for Tomb Raider due to the cost of developing the game, but I'm also not convinced that their spray and pray model of doing multiplayer DLC has worked either. Implementing something that fits into their already very strong narrative could work. I know I'd plop down $10 to play an hour-long short story as the Scavenger that coccoons you at the being. There's too much we don't know about Yamatai that I'd really like to see fleshed out.
EDIT: I actually just looked it up, and my statement about the 4 million copies seems to be wrong. Apparently what I was thinking about was that after 3.25 million copies sold, Square Enix said that the game underperformed, but Crystal Dynamics later defended it saying it was one of the most successful TR games ever. Still, very expensive to make this game.
Well, if you right click on the name and the join button is highlighted, he/she definitely plays multiplayer. You need to ask your friend or try to join the game to find out if it's full or not though. Tbh I don't have anyone in my friends list who actually playing singleplayer.