Tomb Raider

Tomb Raider

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Great game but why did it had to copy uncharted.
I bought this game for its survivor aspect believing a MGS 3 survival system (hunt food to keep up your stamina, drink water to prevent hydration). I was also hoping the ability to makeshift weapons which its included via salvaging but is way too simple. I was looking for looking different types of wood to make spears or bows or make a knife out of bone. Now its possible to hunt animals but is an option not something critical or that affects gameplay. You don't have to treat wounds like MGS 3 which sucks. Thus far did we really need Russians as enemy is there no other type. It plays like uncharted minus the hand to hand combat, the story is good, the gameplay mechanics is good and the visuals are breath taking is just needs to be more survival .
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Showing 1-15 of 17 comments
GoBucks76 May 7, 2013 @ 9:18am 
There are a lot of people who feel that the game doesn't have enough "Tomb Raiding" to live up to the name - others complain that it's too much like Uncharted. (Which is kind of funny since Uncharted copied elements of the old Tomb Raider series...) I've been a Tomb Raider fan since the beginning (I had the game on my PC, Sega Saturn and Playstation) and think that this is an excellent reboot telling us how Lara grew into the adventurer that everyone knows about.
Descepticon May 7, 2013 @ 10:52pm 
More like Uncharted copied Tomb Raider. They just taking back whats thairs.
Nami Tokiwa May 8, 2013 @ 5:31am 
Originally posted by brown:
I bought this game for its survivor aspect believing a MGS 3 survival system (hunt food to keep up your stamina, drink water to prevent hydration). I was also hoping the ability to makeshift weapons which its included via salvaging but is way too simple. I was looking for looking different types of wood to make spears or bows or make a knife out of bone. Now its possible to hunt animals but is an option not something critical or that affects gameplay. You don't have to treat wounds like MGS 3 which sucks. Thus far did we really need Russians as enemy is there no other type. It plays like uncharted minus the hand to hand combat, the story is good, the gameplay mechanics is good and the visuals are breath taking is just needs to be more survival .
What? Sorry for you again that the whole series Uncharted was inspired from the old Tomb Raider. And this reboot just learnt some from Uncharted series. And which is this Tomb Raider reboot learn from Uncharted? I think it is just only a feeling of Hollywood Style. That's it.
And this Tomb Raider becomes unique from Uncharted is: more open explore in the open area, secret Tombs, the personal of the main character: Lara Croft (LC personal in this reboot is more memorable than Nathan Drake), the upgrade weapons, more DLC outfits and ofcourse the dark serious story.
Uncharted series is very nice, too. But please stop saying this new reboot copy from it. They are learning each others. :)
( ︶︿︶) May 8, 2013 @ 8:41am 
Before this I hadn't played a Tomb Raider game since...either late PS1 or early PS2 days. Uncharted 2 is easily in my top 10 favorite games, and I love the series as a whole. So, at least for me, the similarities to Uncharted are welcome.
I don't get it, tbh. There's a few inspired ideas but TR stands on it's own. Does UC even have the upgrading system, XP, etc? Aside from the action set pieces (which there wasn't a huge amount of, tbh) and multiplayer influence, I don't see much "copying". Platforming has always been TR's niche.
Last edited by ✘GreedoShotFirst✘; May 8, 2013 @ 10:00am
havin a melty? May 8, 2013 @ 2:59pm 
Uncharted was inspired by Tomb Raider & Indiana Jones. Uncharted took the puzzle element from Tomb Raider, made it better, and added a great story, gunplay, melee, and pretty much everything Tomb Raider had Uncharted made it better. Tomb Raider 2013 stole, yes, wasn't inspired but just seemed to completely steal so many things from Uncharted. Even escaping from a buring building before it collapses, escaping from collapsing cities... the list just goes on. Even the feature to slighty zoom by pressing a button was stolen. And regarding the XP thing, that is just really stupid. Leveling up in a linear game is useless.
Originally posted by ✘ReBOOT✘:
I don't get it, tbh. There's a few inspired ideas but TR stands on it's own. Does UC even have the upgrading system, XP, etc? Aside from the action set pieces (which there wasn't a huge amount of, tbh) and multiplayer influence, I don't see much "copying". Platforming has always been TR's niche.

The gameplay mechanics are similar to uncharted, along with the action set pieces, multiplayer (this game doesn't need multiplayer) and don't forget its hollywood style. But it could of been more survival no.
Last edited by cgngreenbadass007; May 8, 2013 @ 3:09pm
Well thank you for commenting but the point of the discussion was that if it was possible for tomb raider to be more survival ( make a knife out of bone or rock, hunt for food to heal and keep your stamina, drink water to keep from being dehydrated, make spears bows and arrows out of wood, bone, or if possible steel, etc. etc.). Xaflu just point it out how Tomb raider reboot copy UC. Which it's not bad but it would of stand more of is own if it added survival elements. The story is great, the openess of the game is welcome but did we really need Russians as bad guys.
Migz - DH May 8, 2013 @ 5:23pm 
Originally posted by cgngreenbadass007:
The story is great, the openess of the game is welcome but did we really need Russians as bad guys.

There were only a handful of Russians.

Most of them, including the main baddy, seemed to be Americans.

Migz - DH May 8, 2013 @ 5:24pm 
Originally posted by cgngreenbadass007:
Well thank you for commenting but the point of the discussion was that if it was possible for tomb raider to be more survival ( make a knife out of bone or rock, hunt for food to heal and keep your stamina, drink water to keep from being dehydrated, make spears bows and arrows out of wood, bone, or if possible steel, etc. etc.). Xaflu just point it out how Tomb raider reboot copy UC. Which it's not bad but it would of stand more of is own if it added survival elements.

I believe you are one of the very few people who wanted more survival elements in this game.

Most negative comments are about how much survival stuff there is and how little tomb raiding there is.
Nami Tokiwa May 9, 2013 @ 1:36am 
Originally posted by Xaflu:
Uncharted was inspired by Tomb Raider & Indiana Jones. Uncharted took the puzzle element from Tomb Raider, made it better, and added a great story, gunplay, melee, and pretty much everything Tomb Raider had Uncharted made it better. Tomb Raider 2013 stole, yes, wasn't inspired but just seemed to completely steal so many things from Uncharted. Even escaping from a buring building before it collapses, escaping from collapsing cities... the list just goes on. Even the feature to slighty zoom by pressing a button was stolen. And regarding the XP thing, that is just really stupid. Leveling up in a linear game is useless.
Uncharted didn't make the puzzle better (it much worse than Legend and Underworld) because Uncharted was focus on action (but I think Uncharted series was great). You said "took" for the Uncharted and you said "stole" for the Tomb Raider reboot, and it is not fair for trying to compare each others. As I have said before that they are learning each others elements. If someday, you see a game which has burning building (Look at a demo of Beyond: 2 Souls for PS3, you will see another burning building sequences, will you still say that it stoles?). Uncharted didn't create "slighty zoom" which was made from a lot of third-person shooter game, the feeling of hollywood style from the GOD OF WAR, GEARS OF WAR, Puzzle learning from TR and Indiana Jones. Uncharted didn't redefine any thing, it just makes things become better. And this TR continue doing things like Uncharted had done before and makes more fun to play with.
notNSANE May 9, 2013 @ 6:14am 
if you want more survival get Fallout New Vegas or Don't Starve.
cgngreenbadass007 May 14, 2013 @ 7:39am 
Don't Starve is it really about survival?
kangaxx May 14, 2013 @ 10:48am 
You misspelled call of duty
Suzaku May 15, 2013 @ 1:40pm 
Originally posted by Brown:
Well thank you for commenting but the point of the discussion was that if it was possible for tomb raider to be more survival ( make a knife out of bone or rock, hunt for food to heal and keep your stamina, drink water to keep from being dehydrated, make spears bows and arrows out of wood, bone, or if possible steel, etc. etc.).

Not and have it still be a Tomb Raider game. The minimal survival components worked because they fit into the framework of Tomb Raider, but TR has never been about survival.
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Date Posted: May 6, 2013 @ 4:16pm
Posts: 17