Tomb Raider

Tomb Raider

View Stats:
What did you like/dislike about Tomb Raider 2013?
For me, the game was on the whole, a good game. I liked what they did with Lara's character, I feel that they succeeded, on the whole, with developing and rounding oout her character from something that appeared to be pixels with breasts to an actual character.

I did have some issues with the gameplay, namely the combat/tomb raiding balance.
For the first half of the game I felt that Lara's characerisation was done really well, going through major turning points like being attacked ut in the wilderness, being separated from her crew - everything just contributed to some of the many factors that ould construct the older Lara Croft we saw in the previous games.

For the second half of the game I kind of felt like i was playing Whack-a-Weasel on 100 percent gore mode.

It turned into a sort of action shooter from then on, I don't mind action in games but this is Tomb Raider, not Cage Fighter. The enemies kept on coming and coming, much like the flies which cluster about your face in humid weather, and for HEAVENS SAKE, every single damned corner I turned around......THERE WAS AN ENEMY. OR TWO. OR TWENTY.
It was just lightly dampening that the magic of the puzzles from the previous games seemed to be sacrificed for the sake of high-octane actions segments.

I loved the Tomb Raider games because, at the heart of it, it is a puzzle platformer at its barest bones. I loved it because it had a story to it, it had action segments, and...hola hola it had TOMB RAIDING. Y'know, what a surprise that a game called Tomb raider has TOMB EXPLORATION.

I did think it was an absolutely gorgeous game to look at, I'm happy that my in-game screenshots serve to prettify my tumblr and computer wallpaper ;D Location was excellent I thought, as I thought, the game appeared to start off really well in terms of setting the premise, but it seemed to lose that thread and focus more on turning Lara into a battle-hardened fighter

Sountrack could've been better to match the lovely graphics yo! Everyone likes a game that not only looks pretty but sounds pretty too. That's why all the gurls like Justin bieber..or that new fad one diretction.

At the core of my statement, I felt it was..a successful game. Successful in its goal of constructing Lara Croft as an actual character (though I must confess that I didn't exactly find her character that likeable), and definitely successful in making themost of that big budget they had. But it justs eemed to lack the magic that drew me to love the series initially.
< >
Showing 1-15 of 16 comments
Cucaceaka Nov 8, 2013 @ 5:46am 
I liked the fact that I played it.
76561198047379772 Nov 10, 2013 @ 1:20am 
Originally posted by Ratsneve:
Still hoping that old handstand dive will show up at some point.
I looved that old handstand dive! I rememebr it in TRII ah lot xD Yeah I disliked the QTES, button mashing isn't exactly my thing either. I didn't like how simple the puzzles were as well, I just got through them without even thinking really
D_vd Nov 10, 2013 @ 10:20am 
I liked the new look of Lara.
76561198047379772 Nov 10, 2013 @ 10:31pm 
^better than the pixelated triangle boobs aye
76561198047379772 Nov 12, 2013 @ 5:44pm 
I think the game was rebooted with an intention to draw more of a wider audience, Tomb Raider seeme to be a bit niche compared to other similar games, and puzzle platformers normally aren't as mainstream as combat , action adventure and shooter games. One interesting thing I notced while looking through forums was that the people who utterly loved the new game were people who hadn't actually played or followed the previous games in the franchise, whereas people who ahd played Underworld or Legend or Chronicle before were left shaking their heads at the scarcity of the puzzles.

Another thing I felt was that the game seemed to be really dragged on. By the end (as you mentioned the bell room), I knew where the story was going, I knew what was going to happen ; in short the gae could have had a very neat ending. But it seemed to get dragged on, not by advancing the actual story, but by spamming me with uncountable enemies. It just seemed like a bit of a lazy effort to make a longer game.
Deadhead Nov 12, 2013 @ 6:59pm 
Im sorry I know alot of people liked this game, but to me, it was just a generic 3rd person shooter. It wasnt bad but I really lost intrest half way through it. I miss the original style of TR
76561198047379772 Nov 12, 2013 @ 9:49pm 
Portal was the only series that did it right..like, there is such a thing as not overdoing a franchise. Milking it way too much just ruins it imo. I'm happy with the idea of a prequel and mroe charater development, but I just felt like it was contradictory even. She was like all innocnt and crying - yet was able to finish off enemies with alarming ferocity
76561198047379772 Nov 12, 2013 @ 9:51pm 
Originally posted by Deadhead:
Im sorry I know alot of people liked this game, but to me, it was just a generic 3rd person shooter. It wasnt bad but I really lost intrest half way through it. I miss the original style of TR
Yeah I think they made it much mroe generic, deviating from the original Tomb Raider series in order to attract a wider, more mainstream audience...those who liked Uncharted seem to have loved this game. I think it's a way to attract the Uncharted crowd to TR.
Titan1331 Nov 13, 2013 @ 5:44pm 
Over all i really liked the game, but like all games it does have its ups and downs such as, i really liked what they did with Lara's charecter. I like her new look and how they FINALLY gave her some emotion. Before it felt like she was a terminator with boobs running around. Now she actually limps and cries and all that good stuff. I really was impressed with the graphics,(not that i only care about graphics) but the enviornement looks amazing and its fun to go through it and admire the details such as the heights. I like the story, it kept me more entertained.

was a little disapointed in the difficulty and the puzzles, its to easy but still it was nice to play a more relaxing game. And also the survival instincts made it way to easy to find the relics.

I was also a little disapointed with it not being so survival. Before i got the game i thought you would just have the bow through the game and not all these other weapons and would have to kill animals to eat, other wise you would get weaker,slower, more tired and eventually starve to death. I also thought that you would have to treat wounds yourself before you bled to death.

so to sum it up, the ups out weigh the downs for me, I felt they did a great job with the game especially Lara's charecter but it would of been a little better if it was harder and more survival.
Last edited by Titan1331; Nov 13, 2013 @ 5:46pm
jV Nov 13, 2013 @ 8:12pm 
My favorite thing about the game is its grittiness. I didn't think this game was going to be as brutal as it is and was pleasantly surprised. The thing I dislike about the game is that the combat can become repetitive. the levels need to be more open so you can have more options to fight the enemies. Overall this game is my favorite third person action game since the first Gears of War.
Last edited by jV; Nov 13, 2013 @ 8:13pm
Axe Nov 14, 2013 @ 4:44am 
The whole game i felt rushed, There was always a friend in trouble, enemies shooting at me, qte going on, just felt it took away from the great looking game. The story was okay but i have to admit with everything going on right from the start I really didnt get to build any character relations, i really did not know much about them yet i was rushed to save them.
The game could of been slowed down with maybe a longer time on the ship, using the ship itself as the first part of the trainer where you get to know the people. When they died, i didnt at any time think oh how sad, they where a cool character. Simply cause i really didnt know them at all.

QTE
Way to many qte that didnt let you recover. I dont mind the occasional qte, but this at times felt a lot like a telltale game like walking dead. Not sure if it was me, or the qte where off a bit in timing, but there was times i knew exactly what buttons and when to hit, yet i still died like 8 times. tap the f, hold the f, spam the f, when the circle was near center. none would work for 5-7 tries and suddenly one of them would work.

Tombs
just not enough of them. (this has been mentioned by many people). While many of the none tomb areas where puzzles in a way. Like how to get up there, where do i go. Unlike the other tombraiders this really didnt feel the same as the series older games.

Dumbed Down
As with almost any game these days it was too easy. What little puzzles there where mind as well of not been in there at all. The first 2 TombRaider games had a few areas where it took me HOURS to figure out what i had to do. (without looking stuff up on line, but why buy a game that suppose to make you think if your just going to cheat) The very first tomb had me thinking for about 15 minutes. i knew exactly what i had to do, it just took me time to get the running and jumping timed fast enough to make it across. When i seen the next one again i seen right away what i had to do, and cause i figured they would all follow the pull this do this and run over then jump. when the third one followed the same system i lost hope for any tomb being creative and hard. (hard as in figuring out, not just hard in having to run jump before this falls)

Skills
Just when i started hunting and such i thought oh awesome i have to hunt to cause i get hungry, or to heal myself! then i realized other then the opening quest and to buff xp i techincally never had to hunt again. Most of the other survial skills seemed keyed on making the game easier and easier, not adding something new my character could do in the game. Sort of like saving up xp to unlock cheat abilites. Most of the brawling ones equal qte on dodge and after getting the next higher one the previous one is just thrown to the side cause the new one replaces it. making the brawling skills a lot less then it looks.

DLC
A buck here and there to get new dress? add in multiplayer maps? why not have them unlock in the game when you complete things like most games. I really dont see why any one would get these as the game has very limited replay value in my opinion.

Multi-player
not sure about this i dont really enjoy running around shooting other players, they have tons of other pvp games out there. In honesty i have not played multiplayer so if it involves exploration, and working togather do something please tell me. From playing it single player i assume its just people running around the map shooting each other , which again isnt very tombraider to me.

Over all
Its a good game with a few issues and draw backs. I think it should of been a side cast of Tombraider maybe called something different, like Lara Croft and the island of the sun Queen or just Raiders.
The graphics where nice , the world felt great with beaches, mountains, forest, its just a shame it wasnt open worlded.
As a TombRaider game i would say its like a 5/10 as it really doesnt follow the franchise.
As a Stand Alone game 8/10 (it was a short game)

I am not sure if they started the game and decided half way to make it TombRaider or if the guys who made it where to young to play the old TombRaider and took the action platform instead of the exploration/puzzle.

Solid Gamer Nov 14, 2013 @ 8:38am 
like : great game
dislike : unnessesery multiplayer (f**k consoles!)
76561198047379772 Nov 14, 2013 @ 5:51pm 
I haven't actually played the MP of Tomb Raider, but I agree that it is definitely rushed - YET IT NEVER SEEMS TO END. Like I can see how I'm basically at the end of the game, yet the enemy spamming is utterly relentless. It no longer feels like a Tomb Raider game.
Hard Core Rikki Nov 15, 2013 @ 8:28am 
Too much moaning, and the grind for survival.
Last edited by Hard Core Rikki; Nov 15, 2013 @ 8:29am
AKBear Nov 15, 2013 @ 9:43pm 
the game was to short and was not very challenging. it was very very linear and really not very fun. i was seriously disappointed. stop releasing games that are only 1/4 complete. And where the heck were the puzzles that made the previous releases so fun? there was like what 4 or so lame puzzle type challenges? This game gets 4 thumbs down.
Last edited by AKBear; Nov 15, 2013 @ 9:44pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Nov 8, 2013 @ 4:34am
Posts: 16