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Tomb Raider regularly breaks up combat with platforming and puzzle solving, and the actual combat itself can often be completed with either stealth of machismo, in a variety of different ways, from ranged kills to close quarters, all without picking up a different weapon. There's a lot more variety to the game tha BI.
The four weapon system allows for some fairly interesting encounters, especially as you upgrade them to have additional functions. This is in contrast to Bioshock Infinite's significantly more limited two weapon limit and upgrade paths.
All in all, to me at least it's not even a contest. Tomb Raider wins. I've played it 5 times to Bioshock Infinite's 1 time.
Tomb Raider won for me - i actually finished it unlike Bioshock, because the combat in Bioshock felt like i was wading through mud, wearing concrete shoes, armed with a tooth pick.
bioshock infinite has arguably the most immersive storyline of all time...gameplay otoh is mediocre at its best, but tomb raiders isnt so great either. and the story...well, i havent finished it, just got it yesterday, but im not even paying it much attention, just doing random crap to get skill points & salvage. its basically a 3rd person FC3 w/ a chick & a different landscape. and far, FAR inferior gameplay. i would def go w/ bioshock infinitie based on yr criteria. iirc its only about a dozen hours on one, fairly thorough, playthru & its doubtful youll play it again. but its definitely an experience that sounds far more like what yr looking for than TR.
lol @ yr analogy.
yes, its bad, but the story is just SO good i was absolutely swept away w/ it. fortunately i think thats the more typical response to the game. i think i beat it in a couple days which is REALLY rare for me. it will generally take me weeks to months of on-again off-again playing to beat even a few hours long campaign. infinite & spec ops are great examples where i finished in one sitting or close to, & the mechanics of both are not good. imo it goes to show what incredible storytelling can do & how important each extreme is. many games ive enjoyed far more & think are better have awful stories.
to the OP for a game thats a bit more balanced i would throw a curveball & HIGHLY recommend metro last light, GOTY for me & its gorgeous, good gameplay, & incredibly immersive by its atmosphere alone, though the story is imo, very touching & underrated.
I don't really understand comments like this. By what metric are you saying Bioshock Infinite's story is good? Compared to RPGs like The Witcher 2, Bioshock Infinite's story is hamfisted and frankly insulting in its stereotypes. Compared to games like Mass Effect 1 and 2, Bioshock's use of science as a plot device is almost juvenile.
And compared to movies, TV shows, and books out there, things like Schindler's List, Firefly, and The Kingkiller Chronicles, it's frankly pathetic.
I mean, do we judge a game's story telling solely on its direct competition, ie CoD? If so, I'm sorry, that's not how you judge the quality of a thing.
/END RANT
anyway, yeah bioshock infinite has a 'complicated' plot, but its a plot that urges you forward & i was definitely happy to go along for the ride. is it as good a game as the ones you mentioned? no, not close. as good a story, from some kind of capital c Critical standpoint? no. but as gripping? i would say its more so, as gripping a story as ive yet played. for me that counts as immersion; i find myself easily suckered into plotdriven works while also typically not giving a damn about plot in general. i suppose if you examine bioshock w/ a more critical eye it wont hold up as well. playing it at its release, when it was one of the true & few gaming Events ive witnessed, it was very easy to be giddily swept along; i cant imagine thats changed at all for anyone willing to let go a bit.
overrated? yes. great game? yes. Great Game? no. bettter overall experience than tomb raider? definitely.
And when I compare Mass Effect's thoroughly researched and painstakingly realized fictional science to Bioshock Infinite's misuse and distortion of a realworld scientific principle, something that should have been, if you'll pardon the pun, infinitely easier to use as a plot device, it simply fails to make any meaningful impact, ESPECIALLY when you consider that that science served as the entire driver of the game's central twist.
A story does not need to be complex to be good. Subtlety and nuance are not necessarily complex concepts, and yet every good story ever written makes use of them extensively.
Characters need realistic motivations, dialog needs to intermingle with the events of the plot and the dialog of the other characters, and their actions need to be based on who they are as fictional people.
Bioshock didn't have any of that. Overt and unsubtle critiques on the nature of baptism and religion, character dialog that contradicts it self in and out of gameplay, characters that are motivated by single note traits like Revenge and Greed, and a plot that defies the very physical principles it pretends to understand.
It's not good. Almost every piece of it boils down to that.