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As far as Tomb Raider 2013 goes - as seanwc101 says - it is a reboot, a total rethinking of the original character and her storyline. They have eliminated the old Lara Croft's history and started from scratch. That's why I would play the others first. However, having said that, since it's a reboot, you may actually want to play it first, because you don't yet know the character and her history, and that's what this game is about: getting to know Lara Croft.
For me personally, it doesn't really matter where you start, but if I had to choose from the four I give here, I'd say either "Legend" (the old Lara) or "Tomb Raider 2013" (the brand new Lara). Also keep in mind that the old Lara was a one-dimentional mucho chick, a bit of a female Rambo, who showed about as much emotion as a character from an arcade-style game, whereas the new Lara Croft (Tomb Raider 2013) is a multi-dimentional character, meaning that she is way more realistically portrayed as a human being. She experiences pain and uncertainty and sorrow. She gets frightened and she cries. But throughout the game you will see her grow in confidence and skills, and you will experience why this happens as she fights to stay alive and lose friends along the way. Enough said.
I hope this was helpful. (Maybe you could post for us what games you got.)
Considering Uncharted is a favorite of mine, I was happy to see this game become very similiar. However, I believe it's better Uncharted series.
As far as the group who prefer the old sytle and less fighting/killing I respect that and I think there should be an option when choosing difficulty that sets the amount of fighting vs amount of puzzles and even the difficulty of puzzles. I think Uncharted 3 did difficulty of puzzles.
As far as which game to play first it depends on how much time you have and what you like. If you want Uncharted, don't have much time, and modern gfx go with 2013. If you have plenty of time to beat all of these games play the old ones first as described above.
I just think the puzzle crowd/fan of old games need to not be hostile and just say the game is not for them but can understand others (9million copies) do like it.
Here is what the devs were making before Square told them to make it "mainstream": https://www.youtube.com/watch?v=AbJjcBC2rnc
Notice how the game (even so early in the development cycle) had much more mechanics and adventure than the whole of the '13 abomination.
I wish they'd tone they game down and bring it back to it's more lighthearted roots. A lot of series' take themselves so seriously that it just burns the series out so fast as they can't figure of the next "big bad" or "ultra gritty realistic" element for the characters to face due to the imaginative limitations they set up for the world so quickly. I fear that Crystal's persistence with a "gritty grounded world" will only dig the grave deeper for this franchise in the long run and it's already obvious when most of the game's story right now is focused on some sort of "Evil" Corporate conspiracy who are out to get Lara and the artifacts she's after. They've only just begun and they're already hitting out with the generic clichés. I can only imagine Crystal rehashing this type of storyline.
If you're going to refer to the "old Lara", you're already getting it wrong by referring to Tomb Raider: Legend, as she isn't the original Lara Croft. Although, Legend Lara is much closer versus Reboot Lara, so close enough, I suppose.
Anyway, let me move on to my point by saying that I can't stand the idealogy that the OLD Lara Croft (especially, Legend, Anniversary and Underworld's version) is a flat character with no emotional response to things. She's shown a lot of emotion, especially during the storyline of Legend and Underworld where Lara Croft seeks out the whereabouts of her mother, you can't really craft a narrative with the goal being so close to Lara's heart without her actually expressing some sort of emotional connection to that person. Not everyone has to visibly sob and need a pat on the back to be "human", not everyone is like that. Lara Croft was experienced and confident in her abilities.
So I got
Lara Croft and the Guardian of the Light
Tomb Raider
Tomb Raider 1
" 2
" 3: adventures of Lara Croft
"The Last Revelation
"Chronicles
" (VI): The Angle of Darkness
"Anniversary
"Legend
"Underworld
I have Tomb Raider on XBox so I already started it on here too. I just wasn't sure if the games built off of each other or if it was like final fantasy where most of them are completely separate. And yes that was helpful Henrimagne
so you play
TR1
TR2
TR3
TR revelations
TR chronicles
Angel of darkness
This is for the purists though .If you like the new ( Crystal dynamics ) games better I always suggest to play
TR Anniversary first ( why? because that tells you a lot what all the fuss with the original games was about > tomb exploring and puzzles )
then TR legend and finally Underworld .The last one goes back ,to large extent , to the original ideas of the franchise : huge explorable areas with puzzles ,i.e. tombs .
the rebooted Tomb Raider ( 2013) completely abandons the original franchise and starts fresh .So that's easy :)
only one game sofar ...
I sure hope the new one will feature MORE tombs and LESS combat though. It's one thing to take a fresh approach but quite another to ignore the appeal of the original games .But the reboot was in all other respects a fantastic game ( I'd even say it's one of the best games ever,not just in the Tomb Raider series but overall)
to someone saying "old Lara Croft " when talking about TR legend , anniversary : that's wrong ..that's NEW Lara Croft . The original persona was created by Core design , Crystal dynamics only took over starting with TR legend . It's quite interesting, and fun, to play the old ones on dos-box ( think you can get them real cheap on GoG) because the basic strength of the gameplay is still apparent .
worst game of entire franchise - most fans agree on that - is Angel of darkness ,because of the dodgy controls and camera . All others are very good games .