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I could be mistaken though.
I stay above 60fps with all settings on & maxed except exclusive fullscreen mode turned off & using FXAA @ 1920x1080.
i7-4900MQ factory OCed to 4.0GHz
32GB DDR3 RAM @ 1600MHz
2 x 4GB GTX 780M in SLI
2 x 1TB Samsung 840 EVO SSD
Windows 7 Pro 64-bit
Yea thats obnoxious, basically at this point they are selling a patch for a lot of money.
Tresfx 2 solves the problems, and is so fast it runs on freakin consoles. They also get subsurface scattering and improved facial expressions and stuff.
Sad:(
Its almost like the watchdogs situation, pc should be superior but is held back.
1. Open Regedit (windows key + r -> type in "regedit")
2. Navigate to HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics]
3. Create a new entry, "MultiCoreFlushMode" Right click and set dword to 1. Binary or Hex shouldn't matter. Thank me later!
tried this and double checked I did it corrected: min -2fps, max -1fps, avg no change. I think I'll pass on this one. It might work for other rigs but certainly not mine
2x SSAA @ (1080p) 1920x1080 is actually making your GPU render the game @ (1440p) 2560x1440.
4x SSAA @ (1080p) 1920X1080 is actually making your GPU render the game @ (4k) 3840x2160.
After the card renders the scene at the higher resolution the scene gets downscaled back to you actual native resolution. If you are using more than 1080p native screen the SSAA really puts a hurt on your GPU with insane resolutions.
2x SSAA @ 1440p = 4k render. 4x SSAA @ 1440p = 8k render.
Honestly people should leave SSAA alone unless their native screen resolution is low, or they have a strong SLI / CFX setup.