Hitman: Absolution

Hitman: Absolution

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CuNaMo Aug 3, 2014 @ 11:49pm
I hate the point system... [SPOILERS?]
It is seriously annoying and stupid when the game deducts points from your score after every perceived "mistake," especially when they aren't actually mistakes!

My biggest beef is how you lose points for killing enemies. I could justify this for the few levels in which you are actually completing a contracted assassination, as you are being assigned one person to murder. However, for most of the game you are defending yourself from those who wish to kill you, so why lose points for killing them? This is especially stupid in a few levels where you have literally no motivation to keep characters alive. For example, the Waikiki Hotel level and the escape from Hope level, both of which are crawling with enemies that are specifically looking to kill you.

Why couldn't they just give bonuses for avoiding detection and unnecessary deaths? I even got a negative score on one of the stages for the previously mentioned levels because I killed all of the agents. ARGH! If you too are frustrated by the idiotic scoring system, I invite you to flip over a table in rage with me!

(╯°□°)╯︵ ┻━┻
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🅶ila Aug 4, 2014 @ 12:45am 
Probably because it's sloppy to leave a trail of bodies in your wake.

One of the tooltips in the loading screens lightly touched on this. Something along the lines of "While it's easier to avoid detection to kill enemies, a true assassin slips in and out unnoticed."

You get your points back for properly hiding the bodies of valid enemies, so no harm no foul. The game is just rewarding those who take the time to navigate the levels without leaving a trace.

If you think about it, real life hitmen don't pursue a target and knock off 20-30 people in the process. They sneak in and precisely strike their target in the most inconspicuous way possible.

It's better than the old Splinter Cell method of "kill or be spotted and restart from checkpoint".
CuNaMo Aug 4, 2014 @ 4:39pm 
yeah, I get that mentality for some of the levels, but the majority of the game you play a renegade hitman, who is escaping from massive numbers of enemies who already know you are there. You only have assigned targets for like 4 levels of the entire game!

Also, it's infuriating to see a little subtraction every time I do something the game deems "unacceptable" to the hitman "code" or whatever. Why not just give bonus points for extra stealth or no kills? Why make the player feel like they are doing something wrong or incorrect? I guess that is part of my issue, I'm not a bad player because I take out two guards and make it to my target in 2 minutes, versus waiting 5 mins for them to place themselves just so during their extremely slow and laborous patrol route so that I can stealth past them and wait another 5 minutes for the next set of guards.

I also don't buy any argument beginning with "real hitmen," because A) we don't really know anything about real hitmen, so who can say how they would do things, and B) this game has sexy nuns who fire rocket launchers as "hitwomen." So yeah, I still think it's just poor game design. :P
🅶ila Aug 4, 2014 @ 6:10pm 
Originally posted by CuNaMo:
yeah, I get that mentality for some of the levels, but the majority of the game you play a renegade hitman, who is escaping from massive numbers of enemies who already know you are there. You only have assigned targets for like 4 levels of the entire game!

Also, it's infuriating to see a little subtraction every time I do something the game deems "unacceptable" to the hitman "code" or whatever. Why not just give bonus points for extra stealth or no kills? Why make the player feel like they are doing something wrong or incorrect? I guess that is part of my issue, I'm not a bad player because I take out two guards and make it to my target in 2 minutes, versus waiting 5 mins for them to place themselves just so during their extremely slow and laborous patrol route so that I can stealth past them and wait another 5 minutes for the next set of guards.

Nothing in your argument really changed from your original stance, so there's really no further explanation warranted..

Probably because it's sloppy to leave a trail of bodies in your wake.

One of the tooltips in the loading screens lightly touched on this. Something along the lines of "While it's easier to avoid detection to kill enemies, a true assassin slips in and out unnoticed."

You get your points back for properly hiding the bodies of valid enemies, so no harm no foul. The game is just rewarding those who take the time to navigate the levels without leaving a trace.

If you think about it, real life hitmen don't pursue a target and knock off 20-30 people in the process. They sneak in and precisely strike their target in the most inconspicuous way possible.

It's better than the old Splinter Cell method of "kill or be spotted and restart from checkpoint".

Originally posted by CuNaMo:
I also don't buy any argument beginning with "real hitmen," because A) we don't really know anything about real hitmen, so who can say how they would do things, and B) this game has sexy nuns who fire rocket launchers as "hitwomen." So yeah, I still think it's just poor game design. :P

I was WAITING for you to appear with this argument. I was reading it as I was originally wrote my initial post. :)

Just THINK about it.

Put it this way - we know there are and have been high profile hitmen. From the different mobs, and otherwise - even throughout history. Some have testified in court, and have thus given their story; so we do have a very good idea of how they operate. Only confirming their stories, why haven't you heard of them going through and slitting everyone's throat in the immediate area? Because:

If you think about it, real life hitmen don't pursue a target and knock off 20-30 people in the process. They sneak in and precisely strike their target in the most inconspicuous way possible.

I admit that the nun with a rocket launcher is over the top, if there is such a thing in-game. I haven't made it that far in the game; so I cannot comment on it.
Saint Aaron Aug 4, 2014 @ 8:46pm 
Wanna learn about a hitman watch smokin aces 1 or 2!!!
CuNaMo Aug 4, 2014 @ 11:09pm 
Originally posted by Gila:
Nothing in your argument really changed from your original stance, so there's really no further explanation warranted..
...
I admit that the nun with a rocket launcher is over the top, if there is such a thing in-game. I haven't made it that far in the game; so I cannot comment on it.

Sorry, I reiterated my first point because your argument was that it was "sloppy" to leave bodies and also that a real hitman would just eliminate his target and get out. I felt that my original points already debunk these arguments, because A) he is NOT being hired by anyone to kill any targets for most of the game, therefore no need to be professional and B) who gives a crap about "sloppiness" when an entire city is on fire?

Also, sorry about the nuns comment... I did write [spoilers] in the thread title! ;P
Yeah ... I bought the game months ago and I've only just gotten around to playing it, and I have to say ... compared to the old Hitman games, this one pretty much suxx donkey balls ... Points ... WTF ... so what they're saying is that ... all of the criminals that went into the nunnery slaughtered the nuns, murdered the security dont deserve to have a bullet put into them .. or be garrotted ... I lost points on that mission too for "subduing" one of them so i could steal his disguise ... now I'd personally think subdue should give a little bonus, not deduct it ... I could have quite as easily just killed him ... but ... Hiding a body gives you a bonus ... no sense there.

I really don't like the points system, and the game is pretty lame also ... I've found that if you're not just "walking" everywhere using your instinct to bypass enemies, youre being penalized for taking out the people that want to kill you ........ I blame it all on console users ... game developers have dummed games down so much now I'm sure they develop them just so primates have something to play at night
CuNaMo Aug 6, 2014 @ 2:00pm 
Originally posted by §þyđà ÐæĦōŋĩƈ:
WTF ... so what they're saying is that ... all of the criminals that went into the nunnery slaughtered the nuns, murdered the security dont deserve to have a bullet put into them .. or be garrotted ...

THIS, sooo much this! I killed all the a-holes in that place. That was the first level where I really used the guns in this game. That level was also one of the few times where a game had a negative emotional effect on my. I was really upset at all the dead nuns, (and kinda pissed of with 47, because seriously, did you not see it coming Mr. Hitman!?!?!).
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Date Posted: Aug 3, 2014 @ 11:49pm
Posts: 7