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This will cause way more mob spawns (so it becomes easier to get xp)
I advise a short range build (for easy xp pickups)
First mech with 3x (or 4)x the spinning orb evolution will kill all regular mobs with ease.
As the end boss in hyper mode spawns, try to kite and keep killing regular mobs for xp.
You can keep the boss at bay by attacking him with a low lvl ranged weapon that does nearly no dmge (knockback/makes him use his attack animation).
Whatever you do, do not pick drones (it's evolution) as they will murder the boss in seconds so you can't farm xp.
Tried to evolve a 2nd Guardian but couldn't get to it. The circle blockers kept spawning repeatedly. Then these big, 4 legged, lobster looking bugs started spawning. They just soak damage and wasn't doing enough of it. Died at level 57.
These circle blockers are indeed quite annoying. Hard to see too when the whole screen is full of enemies. Was able to blast through a few, they can be killed before they despawn.
Had also invested two points in emergency shields. Wouldn't have survived if I hadn't.
Reached level 48. Circle blockers were less of a problem this time. Started running and was unable to kill enough to level effectively.
It's a neat game. Wonder what more is to come.
All these 'reverse bullet hell' games lately are a lot of fun imo.
https://steamcommunity.com/sharedfiles/filedetails/?id=2829458380
For sure there are ways to get more points