Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
- more victory conditions or the option to deactivate the prestige system
I would see adding a no round limits. Though I am pretty sure the game will end when one players hit a certain amount of prestige.
Adding more victory conditions though feel a little counter active to the overall design philosophy. Pretty sure the idea behind prestige is to give players flexibility in how they play vs other 4x games approach. Though if they could add more victory condition and still maintain the same feeling of flexibility in a players actions then I am all for it.
Yeah it helps, but it can be better. And it easy to fix it, just make it so you can sort and organized those buildings by names and other thing.