Ara: History Untold

Ara: History Untold

Statistiche:
The game has some great promise, but it need some work.
You need to be able to upgrade and reorganize your troops. It super strange to me that once I have a spear unit out I have no way of ever adding that unit in a new army.

The game need a single UI that shows you all your buildings in your empire with all their empty supply/good slots. Those slots should be more organized based on the "goods tier" that they requires. In addition those slots should glow or be highlighted when the user has a good that you can put into that slot in their inventory.

Same with crafting. When previewing new crafting building from the tech tree there should be something on the UI to show what goods/items you can put in that building and how much it will need for each of those goods/items. In addition those acceleration bonuses should be from left to right weaker and then strongest modifiers when you do see those slots for all the production buildings.

If I submit a turn in multiplayer it would be great if I had the option to resubmit my turn if I made a mistake and not all players are ready yet.

I hope some of this can get iron out within a few patches.
Ultima modifica da UnderKingDuck; 24 set 2024, ore 14:58
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Also we have for production queues make X goods or just make a good indefinitely, but I would love a option to "make up to X" to be added. Meaning if I want 5 buckets to be my cap, every time I use one or more buckets it products until it reaches 5 again.
- no round limit
- more victory conditions or the option to deactivate the prestige system
Messaggio originale di LumBiii:
- no round limit
- more victory conditions or the option to deactivate the prestige system

I would see adding a no round limits. Though I am pretty sure the game will end when one players hit a certain amount of prestige.

Adding more victory conditions though feel a little counter active to the overall design philosophy. Pretty sure the idea behind prestige is to give players flexibility in how they play vs other 4x games approach. Though if they could add more victory condition and still maintain the same feeling of flexibility in a players actions then I am all for it.
yeah the goods system feels like it needs a better overview, I feel it is confusing atm, and too much micromanaging
Messaggio originale di UnderKingDuck:
The game need a single UI that shows you all your buildings in your empire with all their empty supply/good slots. Those slots should be more organized based on the "goods tier" that they requires. In addition those slots should glow or be highlighted when the user has a good that you can put into that slot in their inventory.
You can do it on a per-city basis by going into the city screen and changing the 'Zones' tab to 'Improvements'. I don't know if it would work so well on an empire level though - given how many buildings you can end up with it'd be an incredibly long list ...
Messaggio originale di archonsod:
Messaggio originale di UnderKingDuck:
The game need a single UI that shows you all your buildings in your empire with all their empty supply/good slots. Those slots should be more organized based on the "goods tier" that they requires. In addition those slots should glow or be highlighted when the user has a good that you can put into that slot in their inventory.
You can do it on a per-city basis by going into the city screen and changing the 'Zones' tab to 'Improvements'. I don't know if it would work so well on an empire level though - given how many buildings you can end up with it'd be an incredibly long list ...

Yeah it helps, but it can be better. And it easy to fix it, just make it so you can sort and organized those buildings by names and other thing.
Game needs to show resources on events that demand me paying said resources... Don't want to be going back and forth...
Ultima modifica da Adam; 24 set 2024, ore 19:41
Messaggio originale di Adam:
Game needs to show resources on events that demand me paying said resources... Don't want to be going back and forth...
You can actually see how many resources you have of the relevant types by hovering over the text in the event options.
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Data di pubblicazione: 24 set 2024, ore 14:55
Messaggi: 8