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https://forums.civfanatics.com/threads/ara-history-untold.677325/page-17#post-16661760
https://en.namu.wiki/w/%EC%95%84%EB%9D%BC:%20%ED%9E%88%EC%8A%A4%ED%86%A0%EB%A6%AC%20%EC%96%B8%ED%86%A8%EB%93%9C
I just don't want to conquer a country and have to burn it to the ground instead of keeping it and rebuilding it because of a city limit. As long as I can do that I'm fine.
oh it's you, you are a dev lol. so it should be hard cap then :)
i saw an earlier dev video that showed a variety of cap sizes though, looked like mid-game, one going as high as 13, and i'm assuming later ones will go higher, so there are options for those who like more cities
https://www.youtube.com/watch?v=Q4uE33QrJEE&ab_channel=Ara%3AHistoryUntold
Getting Flashbacks of playing Millennia when I read this. Is there a way to claim ownership of currently unused terrain? I wouldn’t want to be forced to declare war on a friendly AI just because they settled in a place my city needs to expand to.
One of my biggest turnoffs from Civ, and how boring and cheesy the game is.
You do some retaliatory conquests because some guy won't stop trying to invade your cities, and now YOU are the warmongerer. And it causes a cascade of people that refuse to associate with you.
Like congratulations, it's cancel culture but in Civ. And the only way to alleviate it is to literally bribe nations or have issues thrown under the table because maybe one neighbor (that probably planned on invading you) didn't like you! And they don't want to lose their rapport.
It's just so silly and unserious, and usually player-biased if anything, since you know, they can actually conquer cities successfully. Unfortunately most people's impressions of war dynamics are corrupted due to poor Civ balancing that often requires mods to fix.