Ara: History Untold

Ara: History Untold

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Justybear Sep 21, 2024 @ 3:28pm
City limit?
Will there be a hard capped city limit? I'm sure if there is you can expand it some ways, but also does this count for conquered cities?
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they said somewhere it's a soft cap (i think)
Last edited by lusciouslanguidity; Sep 21, 2024 @ 3:29pm
Justybear Sep 21, 2024 @ 3:55pm 
Originally posted by lusciouslanguidity:
they said somewhere it's a soft cap (i think)
I do hope so because soft caps are way more fun and make more sense in my opinion
Frogboy Sep 21, 2024 @ 3:55pm 
There is a hard cap that is affected by government, religion, what things you build, etc. As a practical matter, few people will reach the cap unless they're just trying to spam cities.
Justybear Sep 21, 2024 @ 5:18pm 
Originally posted by Frogboy:
There is a hard cap that is affected by government, religion, what things you build, etc. As a practical matter, few people will reach the cap unless they're just trying to spam cities.
That's fine, I don't plan to spam cities, I don't play games like that.
I just don't want to conquer a country and have to burn it to the ground instead of keeping it and rebuilding it because of a city limit. As long as I can do that I'm fine.
Originally posted by Frogboy:
There is a hard cap that is affected by government, religion, what things you build, etc. As a practical matter, few people will reach the cap unless they're just trying to spam cities.

oh it's you, you are a dev lol. so it should be hard cap then :)

Originally posted by Justybear:
Originally posted by Frogboy:
There is a hard cap that is affected by government, religion, what things you build, etc. As a practical matter, few people will reach the cap unless they're just trying to spam cities.
That's fine, I don't plan to spam cities, I don't play games like that.
I just don't want to conquer a country and have to burn it to the ground instead of keeping it and rebuilding it because of a city limit. As long as I can do that I'm fine.


i saw an earlier dev video that showed a variety of cap sizes though, looked like mid-game, one going as high as 13, and i'm assuming later ones will go higher, so there are options for those who like more cities

https://www.youtube.com/watch?v=Q4uE33QrJEE&ab_channel=Ara%3AHistoryUntold
Sgt. Barnes Sep 22, 2024 @ 6:49am 
That's why Barbarossa burnt Milan. He had a city cap already, owning Germany and half of Italy with many medieval cities.
Tandis  [developer] Sep 22, 2024 @ 7:13am 
When I play, I do find myself razing enemy cities pretty often. It's going to take time for people to get used to the idea of cities that can cover half a continent with the economies of scale in play.
SuicidalCivie Sep 22, 2024 @ 7:26am 
Originally posted by Tandis:
When I play, I do find myself razing enemy cities pretty often. It's going to take time for people to get used to the idea of cities that can cover half a continent with the economies of scale in play.

Getting Flashbacks of playing Millennia when I read this. Is there a way to claim ownership of currently unused terrain? I wouldn’t want to be forced to declare war on a friendly AI just because they settled in a place my city needs to expand to.
Sgt. Barnes Sep 22, 2024 @ 7:27am 
Well if cities will be like in Humankind city limit is not a problem, though increasing them few times, next region was costing way too much. Combining 2 cities into one even being very expensive at least was combining buildings inside city, taking all from both into one, so it was a point to building different ones keeping in mind combining them in future. The point I really hate about civ 6 and previous, and it seems like dev said they will keep same range of worked tiles, was that limit, and if you happen to have good tiles 1 tile away more they can only be used strategically like oil, iron but not worked by city, and even if there was no limit, settlers were getting more expensive and also debuffs were big, in civ 5 less cost settler but even bigger debuffs. So lands were not used at all everytime depending how the map was generated. Managing 20-30 cities each time was boring and repetitive each time, but if you don't do this, you will get into space 100-300 years later xD. Millennia solved that problem quite well though, as it has no ridiculous 3 tile away limit. Tile aquirement there isn't good imo, and it's not possible to at least swap tiles between 2 or more close cities. ARA seems fine if you choose each tile where you expand your city to. May not seem important but we are not in 1991 anymore and having all tiles worked without destroying your own economy is very good.
Last edited by Sgt. Barnes; Sep 22, 2024 @ 8:46am
Justybear Sep 22, 2024 @ 5:45pm 
Honestly I thought about this and as long as there isn't a serious warmonger penalty for razing cities that you conquer (like there is in civ) I won't mind. I just don't want to be considered permanently evil by everyone for conquering a nation or 2.
Elliott Sep 23, 2024 @ 4:56am 
As an altertive to razing or annexing making a city into a client/puppet state would also be nice as a way to expand or weaken an opponent without having a whole new area to manage.
vthemighty Sep 23, 2024 @ 5:58am 
Originally posted by Justybear:
Honestly I thought about this and as long as there isn't a serious warmonger penalty for razing cities that you conquer (like there is in civ) I won't mind. I just don't want to be considered permanently evil by everyone for conquering a nation or 2.
Finally this.

One of my biggest turnoffs from Civ, and how boring and cheesy the game is.

You do some retaliatory conquests because some guy won't stop trying to invade your cities, and now YOU are the warmongerer. And it causes a cascade of people that refuse to associate with you.

Like congratulations, it's cancel culture but in Civ. And the only way to alleviate it is to literally bribe nations or have issues thrown under the table because maybe one neighbor (that probably planned on invading you) didn't like you! And they don't want to lose their rapport.

It's just so silly and unserious, and usually player-biased if anything, since you know, they can actually conquer cities successfully. Unfortunately most people's impressions of war dynamics are corrupted due to poor Civ balancing that often requires mods to fix.
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Date Posted: Sep 21, 2024 @ 3:28pm
Posts: 13