Ara: History Untold

Ara: History Untold

View Stats:
Rob Sep 6, 2024 @ 6:48am
Option for no turn limit?
Does the game forcibly end when you reach the last turn or can you keep playing? Will there be an option for no turn limit?
Originally posted by Ara: History Untold:
At launch our longest turn limit is 1,250 - and we believe most games of Ara in most configurations will end naturally before the limit is reached.
< >
Showing 16-30 of 36 comments
Hunter Sep 23, 2024 @ 2:06pm 
I don't see where a turn limit is a problem. From what I read is that the game is over before you reach the end of the game.
Elliott Sep 23, 2024 @ 3:07pm 
Originally posted by xXdolceXx:
ooh lol no buy then for me i hate turn limit like unit caps damet

Maybe give it a chance, In every other 4x game I've played 1250 turns is a massive amount of turns. Humankind and Civ 6 tend to wrap up around the 300-400 mark. Endless Legend would be even less. Total War usually under 200. Nothing suggests Ara is more turn hungry than those games and even if it is it would need to be massively longer to come even close to that turn limit.
Wolf Sep 23, 2024 @ 3:09pm 
Originally posted by turnbasedlife:
Originally posted by Kunovega:

There are plenty of games with endless modes and nothing at stake.

This is a semantic argument, but I generally use the word game to mean something with a competitive element, or at least a victory condition or goal. Otherwise, it's just a diversion or pastime.

Aside from the semantic angle, I would say that while there are certainly offerings on Steam that fit your description (what some would call "zen" games or similar), ARA is clearly not in any way one of those. I suppose I should have said that no designer would ship a game in this genre that had no mechanic to determine success or failure, and/or some sort of victory condition.

Just so you're aware, there's PLENTY of titles on Steam that are 4x or strategy that either allow you to keep playing indefinitely or outright give you the option for an "endless mode". Frostpunk 1 is a great example, a very high pressure, high-stakes game and yet even that game can still manage a simple "endless mode" option to be enabled or disabled at your leisure - so why isn't it possible here? It is and I can basically guarantee it'll be implemented.

Why argue for something being "semantic" or not, over several replies to something that even the developers themselves have decided it'd be the for the better to include it? Lol, why're we acting like game development can't add basic, simple QoL features if we're holding them to that standard?
Insane what the games' industry has gotten away with - training their customer base like dogs.
folgra Sep 23, 2024 @ 5:04pm 
1250 turns and people are unhappy. I have to admit, if you can slog through a game for that many turns you are better than me. I would be bored out of my mind. At that point you should be the only player standing.
Terribilis Sep 23, 2024 @ 5:47pm 
2
I think it's a psychological problem. Knowing that everything you've built up will inevitably be "gone" at some point is just an uncomfortable feeling for many people (like me). Even though I would probably never play beyond 1250 turns.
Last edited by Terribilis; Sep 23, 2024 @ 5:48pm
equivalential Sep 23, 2024 @ 6:14pm 
There's something to be said about playing 4x games after the victors and losers have been decided. Not all of us play to win or lose. Sometimes it's just a matter of seeing what happens next in a worldstate that we particularly like, since a lot of the time the fun of 4x is in the emergent "stories" that we get about the countries' interactions along the way. You can see someone wanting to know what happens next in that timeline, even after all the research etc. is said and done.

There's this story? urban legend? about the one eternal Civ 2 game where the player kept playing an unending nuclear war because his gamestate had deadlocked into this. There's that story about minecraft games where interesting server behaviour emerged after everything had been mined. I don't know if Ara's game design allows for this sort of stuff, but 'see what happens next' isn't necessarily a boring thing, or something you do just because you've got OCD.

That said, 1250 seems like a LOT.
Octavus Sep 23, 2024 @ 6:24pm 
Yeah, games like this have a lot of sandbox qualities so it's not always about the victory as it is just playing the game. I recall playing past the victory point in Civ games a few times.
SoHotButSoKold Sep 23, 2024 @ 7:08pm 
I don't know i enjoy no turn limit depending on the game. Sit back and enjoy what you've built settle old scores liberate an old lost ally whatever its always nice to have the option. But it all comes down to the game and if it makes sense. Games like its or total war you invest a lot of time into so its nice to wrap it up on you're own terms. That said i haven't played yet will know more this time tomorrow!!!!
Last edited by SoHotButSoKold; Sep 23, 2024 @ 7:12pm
Astasia Sep 24, 2024 @ 8:11am 
Originally posted by Terribilis:
I think it's a psychological problem. Knowing that everything you've built up will inevitably be "gone" at some point is just an uncomfortable feeling for many people (like me). Even though I would probably never play beyond 1250 turns.

Ya it's that exactly. Knowing you have a time limit fundamentally changes the experience, whether that time limit is 1 hour or 1000 hours. As you said, it makes everything feel temporary and unimportant, and adds a level of stress and anxiety about accomplishing what you hope.

If you have a turn limit people aren't expected to reach, then you might as well remove that limit as it's just serving as a pain point for some.

Most 4X games allow disabling all victory conditions and turn limits. That's how I generally play Civ. It's not about winning or losing for me, it's about the journey, and I want that journey to end only when I decide it should end.
biship Sep 24, 2024 @ 8:28am 
I dont like turn limit at all..
PC_kak Sep 24, 2024 @ 8:31am 
There should be an option to disable turn limit as well as the culling mechanic, and the whole prestige system, which is too gamy.
Hunter Sep 24, 2024 @ 9:05am 
Originally posted by Astasia:
Originally posted by Terribilis:
I think it's a psychological problem. Knowing that everything you've built up will inevitably be "gone" at some point is just an uncomfortable feeling for many people (like me). Even though I would probably never play beyond 1250 turns.

Ya it's that exactly. Knowing you have a time limit fundamentally changes the experience, whether that time limit is 1 hour or 1000 hours. As you said, it makes everything feel temporary and unimportant, and adds a level of stress and anxiety about accomplishing what you hope.

If you have a turn limit people aren't expected to reach, then you might as well remove that limit as it's just serving as a pain point for some.

Most 4X games allow disabling all victory conditions and turn limits. That's how I generally play Civ. It's not about winning or losing for me, it's about the journey, and I want that journey to end only when I decide it should end.
Maybe the game is not for you then. When I want to play without victory conditions and turn limit then I play CiV. Not every 4x Game need to have the same options as the others. I like it that the game tries to bring fresh air to the 4x market.
Dead Goat Sep 24, 2024 @ 9:06am 
Originally posted by Ara: History Untold:
At launch our longest turn limit is 1,250 - and we believe most games of Ara in most configurations will end naturally before the limit is reached.
Thanks. Ill wait to purchase then.
redwitch Sep 24, 2024 @ 9:09am 
Originally posted by MoToX:
I dont like turn limit at all..

+1
Would definitely prefer the option, personally. It isn't make or break for me, as I'm comfortable playing under limits. But in the long term, it's fun when things like this are at least conceptually possible:

Originally posted by equivalential:
There's something to be said about playing 4x games after the victors and losers have been decided. Not all of us play to win or lose. Sometimes it's just a matter of seeing what happens next in a worldstate that we particularly like, since a lot of the time the fun of 4x is in the emergent "stories" that we get about the countries' interactions along the way. You can see someone wanting to know what happens next in that timeline, even after all the research etc. is said and done.

There's this story? urban legend? about the one eternal Civ 2 game where the player kept playing an unending nuclear war because his gamestate had deadlocked into this. There's that story about minecraft games where interesting server behaviour emerged after everything had been mined. I don't know if Ara's game design allows for this sort of stuff, but 'see what happens next' isn't necessarily a boring thing, or something you do just because you've got OCD.

That said, 1250 seems like a LOT.

https://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/

https://www.reddit.com/r/theeternalwar/comments/1g6jcd/update_to_the_eternal_war_11_year_old_civ_ii_game/
< >
Showing 16-30 of 36 comments
Per page: 1530 50

Date Posted: Sep 6, 2024 @ 6:48am
Posts: 36