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Maybe give it a chance, In every other 4x game I've played 1250 turns is a massive amount of turns. Humankind and Civ 6 tend to wrap up around the 300-400 mark. Endless Legend would be even less. Total War usually under 200. Nothing suggests Ara is more turn hungry than those games and even if it is it would need to be massively longer to come even close to that turn limit.
Just so you're aware, there's PLENTY of titles on Steam that are 4x or strategy that either allow you to keep playing indefinitely or outright give you the option for an "endless mode". Frostpunk 1 is a great example, a very high pressure, high-stakes game and yet even that game can still manage a simple "endless mode" option to be enabled or disabled at your leisure - so why isn't it possible here? It is and I can basically guarantee it'll be implemented.
Why argue for something being "semantic" or not, over several replies to something that even the developers themselves have decided it'd be the for the better to include it? Lol, why're we acting like game development can't add basic, simple QoL features if we're holding them to that standard?
Insane what the games' industry has gotten away with - training their customer base like dogs.
There's this story? urban legend? about the one eternal Civ 2 game where the player kept playing an unending nuclear war because his gamestate had deadlocked into this. There's that story about minecraft games where interesting server behaviour emerged after everything had been mined. I don't know if Ara's game design allows for this sort of stuff, but 'see what happens next' isn't necessarily a boring thing, or something you do just because you've got OCD.
That said, 1250 seems like a LOT.
Ya it's that exactly. Knowing you have a time limit fundamentally changes the experience, whether that time limit is 1 hour or 1000 hours. As you said, it makes everything feel temporary and unimportant, and adds a level of stress and anxiety about accomplishing what you hope.
If you have a turn limit people aren't expected to reach, then you might as well remove that limit as it's just serving as a pain point for some.
Most 4X games allow disabling all victory conditions and turn limits. That's how I generally play Civ. It's not about winning or losing for me, it's about the journey, and I want that journey to end only when I decide it should end.
+1
https://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/
https://www.reddit.com/r/theeternalwar/comments/1g6jcd/update_to_the_eternal_war_11_year_old_civ_ii_game/