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Explore and watch out for enemy heroes
right click heroes
watch a cluster♥♥♥♥
repeat untill base is attacked
teleport minions to base near heroes
Kill heroes (right click, cluster♥♥♥♥)
Let minions eat
Teleport to objectives, kill heroes etc.
thats it
The worst mechanic is the damn ladders! What's the point about building a dungeon with traps WHEN THE TRAPS ARE TOTALLY USELESS!? dungeon keeper was cool because you had to lay out your dungeon the way YOU wanted, and you "tricked" heroes into cool trapcomboes, some of them you simply killed, others you held in your prison to become your eternal skeleton minion.
Even the resource management sucks. 3 different resources is clever if you can make it work, but when gold is used ONLY for squads, you don't feel rewarded after you max out ( WHICH YOU HAVE TO DO TO WIN ANY LVL!!!). And food/materials are just competing resources rather than complementing each other.
TO THE DEVELOPERS, this is a normal setup of resources:
1 MAIN resources, used in everything.
1 ELITE resources used in advanced buildings/units. Want to add more? (well it's stupid but)
1 utility resouce maybe? Used for a special kind of buildings or units (traps for example?).
Don't bring in more, it's redundant.
And not to mention the "tressure chests". Who tought it would be a good idea to guard chest (which hold about 25 gold) with a mob that requires AT LEAST 3 full squads to defeat. Oh it would be a good idea if not you could actually get that every 3 min. with 1 squad on ANY raid location on the map.. *sigh* This game was so promising, but it failed on almost any lvl.
Had you AT LEAST given the units some basic AI it would have been somewhat decent, but nope.. No AI at all.
I wanted to like this, I even purchased after reading negative reviews.. but I have yet to enjoy it.
I played until mid-way through chapter 2.
Each level was taking sooo long. This is because to build up, you need to continually raid. Ignore ladders, ignore incoming heroes, ignore your missions. Just raid. Baal can take all the early heroes for about... an hour of gameplay? Sure feels like it. Maybe half an hour.. I didn't time it.
so after over an hour of gameplay I am ready to start defeating all the map-items. I have realized to ignore most of the units, upgrades and building types because they do nothing for me... and it's still hours of gameplay to clear out the map and BEGIN the missions.
This is for each campaign map.
This game is work, it's routine work, it's wose than grinding in a generic F2P MMO.
RAID, kill heroes, ignore ladders, raid, kill heroes, ignore ladders, get a new gruop.
RAID, kill heroes, ignore ladders, raid, kill heroes, ignore ladders, get a new gruop.
RAID, kill heroes, ignore ladders, raid, kill heroes, ignore ladders, get a new gruop.
RAID, kill heroes, ignore ladders, raid, kill heroes, ignore ladders, get a new gruop.
RAID, kill heroes, ignore ladders, raid, kill heroes, ignore ladders, get a new gruop.
.. whew ok now clear ♥♥♥♥ out..
wait! Kill heroes, RAID, ignore ladders... wait! Kill heroes, RAID, ignore ladders... wait! Kill heroes, RAID, ignore ladders...
.. now start the level
wait! Kill heroes, RAID, ignore ladders... wait! Kill heroes, RAID, ignore ladders... wait! Kill heroes, RAID, ignore ladders...
Hero AI does nothing for the game.
Distractions do nothing for the game. no decorations, gold, or any distractions apart from the brewery.
Traps are useless.
Randomly there are 'bonus missions' that are just a huge horde of heroes. This is the only challenge to the game because there are SO MANY heroes that it takes strategic planning to beat them. You have to let the multipls hero groups split up and destroy your dungeon so you can tele ALL 5 groups, with Baal, to beat them one at a time. These are max powered groups, with upgrades and a healer. This is game breaking! These are not 'optional' quest options, these are 'kill everything you have and die in 30 seconds' overpowered extreme struggles.
Then there's the one 'puzzle' where Baal has to flip switches to get the 5 colors to be correct. First off, evenone hates this sort of thing in EVERY game, but this is the WORST implementation I have ever seen! Ball is unbearably slow at flipping those switches, and fighting the UI to be able to re-read the clues was a horrible experience. I ended up resorting to this forum to tell me how to use their UI. I mean WOW, just WOW. This is just a prime example of a UI fail.
The game controls aren't any better. All the radial menues and awkward controls arre so awful, they are counter productive. I have to manage all my actions from the map because that's the only way they are at all useful. Because of this, I spend most of the game staring at a map, like it's a game from the 80's.
I'd use this game to teach a game design, game progamming or UI class as an example for what NOT to do.
I have yet to experience a bug in the game, so that's not my issue here... my issue is I have yet to have any fun. Dungeons was way better, and that's not even a great game or anything... and Deongeons was FULLo of bugs and issues.
... very dissapointed. Refund? I would love one!
I CAN SEE THAT CUZE NONE DUNGEON GAME IS BETTER THEN THIS VERY VERY OLD ONE!!!
JESUS .. its 2013 and still they are putting us to this CRAP ... i dont get it ... with all the new things u can do on a pc ... and STILL ... STILL they SUCK so HARD....
thats it ... i am going to cry
This is a huge disappointement, for me, there are so much major flaws, i'm talking about gameplay, not bugs, i don't think any future patch will make it any better, so goodbye guys, really sry to have give u 20 bucks. U just don't know how to make a fun addictive game.
"... less about running an evil underground empire than middle management in the lower echelons of a slow-witted, weight-watching hell."