Havendock

Havendock

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Why don't people sleep in their house?
The fact that people have a house but sleep and eat somewhere else has confused me since starting the demo. I had forgotten my confusion until restarting after buying the game. Why do they need a house? Can't it be either a house or a sleeping platform? It makes no sense to me.
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Showing 1-15 of 19 comments
Sedanura Apr 22, 2023 @ 1:29pm 
they are also always tired even with 4 open slots lol
LordNavarre Apr 22, 2023 @ 3:54pm 
It is annoying that houses are just to raise the population,
They should sleep in the house and when you combine houses
the inside should get bigger.

Would be cool to make a hospital and not a mattress to toss on the ground.
You could upgrade the hospital to accommodate more mattresses too.
maelxp Apr 22, 2023 @ 5:11pm 
This is a survival game first, not a city management game.
If resources are scarce, you don't build a hospital, you build a field bed. the hospital might come later, once resources are available.

Regarding the houses: I think they were added as an afterthought to limit the number of settlers you can have. Otherwise they don't make sense.
They will hopefully be revamped along the way, as the "sleeping rock" mechanic really doesn't work alongside existing houses...
LordNavarre Apr 22, 2023 @ 7:00pm 
Originally posted by maelxp:
This is a survival game first, not a city management game.
If resources are scarce, you don't build a hospital, you build a field bed. the hospital might come later, once resources are available.

Regarding the houses: I think they were added as an afterthought to limit the number of settlers you can have. Otherwise they don't make sense.
They will hopefully be revamped along the way, as the "sleeping rock" mechanic really doesn't work alongside existing houses...

Actually it is not a survival game, it is a colony sim, farming sim and life sim.
Desh51 Apr 22, 2023 @ 9:07pm 
I agree , dump the rocks, make them sleep in the houses
After loading up today and looking at the menu screen, there's one house and zero rocks for 15 people. Nice and tidy, mine looks like a damn mess.
Last edited by Desh51; Apr 22, 2023 @ 10:25pm
maelxp Apr 22, 2023 @ 10:48pm 
Originally posted by LordNavarre:
Originally posted by maelxp:
This is a survival game first, not a city management game.
If resources are scarce, you don't build a hospital, you build a field bed. the hospital might come later, once resources are available.

Regarding the houses: I think they were added as an afterthought to limit the number of settlers you can have. Otherwise they don't make sense.
They will hopefully be revamped along the way, as the "sleeping rock" mechanic really doesn't work alongside existing houses...

Actually it is not a survival game, it is a colony sim, farming sim and life sim.
you wake up on a deserted island without anything and you slowly build up from there, while managing your needs and later the needs of your group. That is LITERALLY the definition of a survival game. It may develop into a colony sim after a while, but it very much starts as a survival game.
DementedGnome Apr 22, 2023 @ 11:46pm 
Originally posted by Omega Desh:
, there's one house and zero rocks for 15 people. Nice and tidy, mine looks like a damn mess.

The one in the picture looks like it has the houses stacked on top. If you build a new house on top of an existing one, it adds another story to the building.
Desh51 Apr 23, 2023 @ 12:43am 
Yeah i did that, but suddenly wouldn't do it anymore.
Vexare Apr 23, 2023 @ 9:01am 
I have to agree with this one, and so far it's been my only major complaint. There are other little things that need tweaked and balanced but the fact that every new survivor you take on has to have a house AND a separate place to sleep, AND a separate place to eat, AND a separate place to drink really creates an overly chaotic and messy layout in a game where space is at a premium to begin with being you're building on docks.

While I think the 'challenge' of building on docks and expanding limited space is a good one, the extra micromanagement and crowding caused by these 'rocks' (why not just some hammocks or futons made of leaves?) that you're upgrading into small islands themselves is out of character with the efficiency of space management you are tasked with in the rest of the game.

Please rethink this odd 'giant rock' sleeping thing. Either have the people sleep in their houses (and make those the thing that gets upgraded) or create temporary hammocks and sleeping mats for those who don't have a house, or both. The "rock" looks out of place on the docks and takes up far too much space when you're already managing space for their houses they don't use in the first place.
Last edited by Vexare; Apr 23, 2023 @ 9:02am
KenZ Apr 23, 2023 @ 10:02am 
*plants burger*
Kamenik Apr 23, 2023 @ 12:06pm 
yep this is one from many total stupid things in game :(Build house and ppls need special rock dance for sleep rofl :(
jcp011c2 Apr 23, 2023 @ 12:07pm 
I think the game is pretty good but there's some valid points made here. I also find it somewhat strange that we can build houses, but the survivors don't sleep in the houses, but on the rocks.
bliznots Apr 23, 2023 @ 8:22pm 
Originally posted by Bubonicus Plague M.D.:
Originally posted by jcp011c2:
I think the game is pretty good but there's some valid points made here. I also find it somewhat strange that we can build houses, but the survivors don't sleep in the houses, but on the rocks.

The game is adequate for what it is yet there remains much polish that is still needed upon the rusty hilt of this sword. I fear if it is not maintained nor taken care of this sword shall rust in the stone it is placed wherein. Then we shall not see this sword be pulled to rise to a new king of games since there are not many other games like this.

It is a unique style but having a unique style means nothing if the fashion sense is about as wholesome as wearing invisible silk linens parading through town embarrassing ones self. I believe the people have spoken and it is up to the developer to decide how their fate will turn out in regards to this game. The game is enough as it stands, yet, surely the developer would desire to see their game exceed all expectations and be one of the most popular survival, city building and management games of its time.

As I stated prior it is now up to the developer to decide to either work earnestly and rise to meet this challenge or succumb to slothfulness and just accept mediocrity as their familial place in the gaming industry like so many others before them have done. To rise beyond the challenge proves worth not of just ones self but shows that the people have their heart and they desire to appease and show the people their trust is well placed. Very few developers and creators publish content with their followers in mind and merely seek the greed of the bottom dollar. I surely hope this developer will polish this sword's hilt revealing the hidden diamond that is within so it may become the Excalibur of these types of games. The choice is yours dear developer.

God, I hope you put this kind of effort into meaningful parts of life.
NovaRae Apr 25, 2023 @ 1:20pm 
I agree with everything said here. It seems silly they don't use the actual houses!
krd Apr 25, 2023 @ 4:25pm 
I thought it's funny that settlers sleep on the rocks, you can see it's done for laughs. Many of you are getting hanged up too much on this issue, it's a game mechanic. If not the sleeping rocks, then game creator(s) will have to add something else to not make it too easy.

Overall, the game is still in early development and yes, there are things that need improvement and new features are being added.
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Date Posted: Apr 22, 2023 @ 12:17pm
Posts: 19