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They should sleep in the house and when you combine houses
the inside should get bigger.
Would be cool to make a hospital and not a mattress to toss on the ground.
You could upgrade the hospital to accommodate more mattresses too.
If resources are scarce, you don't build a hospital, you build a field bed. the hospital might come later, once resources are available.
Regarding the houses: I think they were added as an afterthought to limit the number of settlers you can have. Otherwise they don't make sense.
They will hopefully be revamped along the way, as the "sleeping rock" mechanic really doesn't work alongside existing houses...
Actually it is not a survival game, it is a colony sim, farming sim and life sim.
After loading up today and looking at the menu screen, there's one house and zero rocks for 15 people. Nice and tidy, mine looks like a damn mess.
The one in the picture looks like it has the houses stacked on top. If you build a new house on top of an existing one, it adds another story to the building.
While I think the 'challenge' of building on docks and expanding limited space is a good one, the extra micromanagement and crowding caused by these 'rocks' (why not just some hammocks or futons made of leaves?) that you're upgrading into small islands themselves is out of character with the efficiency of space management you are tasked with in the rest of the game.
Please rethink this odd 'giant rock' sleeping thing. Either have the people sleep in their houses (and make those the thing that gets upgraded) or create temporary hammocks and sleeping mats for those who don't have a house, or both. The "rock" looks out of place on the docks and takes up far too much space when you're already managing space for their houses they don't use in the first place.
God, I hope you put this kind of effort into meaningful parts of life.
Overall, the game is still in early development and yes, there are things that need improvement and new features are being added.