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edit - A maxed out pump can do sea water every 6 seconds but a maxed out distiller every 12 seconds. If the distiller could have another upgrade to get to parity @ 6 seconds with it's input this would go a long way to solving this. I have major water shortage issue and am currently somewhere above 18 pump setups and still struggling.
I'm dealing with the same issue and what's worse is that the water desalination plants are only available on the experimental branch. Presently, my game play is at a plateau as all the other intriguing islands out there so visible in the game's trailer and on the title screen are inaccessible no matter what boat I have ...assuming that the sail boat won't be any better than the motor boat when I build it. Everything else is on experimental branch and it kinda feels like an expanded demo rather than a game in any state of readiness.
I hear you. What I am finding is that it's fairly quick and easy to get the minimum of systems up and running. You can set up and build everything in the non beta version quite easily. But... once you start to try to expand, as in have two tea dispensers or two bars (4 really since you need 2 making punch to feed 2 making alcohol to consume), or set up the school fully to allow you to upgrade people totally (need books and witchie stuff), everything loses feasibility very quickly. The quantity of berries required to keep 2 tea dispensers going is at least 24 farms (3 crane setups) which in turn needs masses of water and seeds, which needs more fish and parrots and heaps of people to move things around which needs more food which needs more and more people to maintain supplies etc. That's standard but I think some requirements for crafting need lowering and some quantities produced need increasing to make it properly doable. Bots are fine and all but you cannot assign them to chests or production - pump excepted so you need more people.
I was trying to think what exactly needs adjusting but in all honesty it's pretty much everything. Nearly all buildings could use another upgrade to reduce consumption or increase productivity to make them more economically viable. There are buffs but they last minutes. Not interested unless those can be automated or have their duration (and production costs to balance it) made effectively permanent. I don't know what 5 minutes is supposed to achieve.
Those islands do nothing as best I can tell without the beta branch. There is no reason NOT to build the boat since it's faster and you will want it one day but yeah it serves little other purpose than speed just now.
It's still pretty early in development. I like it a lot but more feedback is needed before the dev will adjust stuff I think. Also it's hard to judge anything properly without all the content as I don't know what the new stuff will do. It might totally eliminate all my problems. All I can say is the current version lacks balance when you scale things up.
Sorry about this, will be fixed in v0.66.22 rolling out today - the mice aren't meant to starve
Hi sorry about this - this was fixed shortly after you posted - but if you're still having issues can you close the game and update, it should be fixed
After deleting the bots, hub and charging station the error messages went away and the workers were able to continue.
Also with the bots, are they supposed to go up onto the deck to work? One went up and then it's battery died before it got back to the charging station.
Thanks
Firstly I will say there has been a couple of bugs lately and this might be one I don't know about but.... there is a chance that this is a simple issue.
1) You need to work your priority list. I cannot stress enough how important this is.
Note that some things in the list are not quite how you might imagine. For example with the cookhouse - the biscuits and chicken feed are not on the cookhouse priority but are on their own parrot house and coop priority. So just be aware that if you move something up top of the list there is a chance that if things still do not move you have not picked the right thing to increase. These are just two examples I know of and there might be others.
2) You need to assign people to the actual storage chest as well. They will be used if they are idle but if you actually assign a person to a chest it helps.
Hope that sorts you out. Keep safe.
I'm posting a new screenshot of how extremely small these texts are: https://i.imgur.com/w0VgcFi.png
I think an option of being able to resize the font themselves would be a good option to pair with the UI scaling, because the UI scaling right now causes some windows to go out of bounds, especially the Load/Save window.