Havendock

Havendock

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Troubleshooting
Experienced any issues or bugs? Report them here!

It would help greatly if you could indicate the version you're on, and provide savefiles and log files. To access them, press "View save files" button at the bottom left of Save/Load screen. Send .hvd issue, player.log and player-prev.log to havendockyyz@gmail.com or yyz291#8033 on Discord.

This is an optional step, but makes troubleshooting much more effective and increases the likelihood of fixing the issues if they're savefile related.

Thank you!
Last edited by alex_duck_dt; Apr 24, 2023 @ 12:22am
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Showing 46-60 of 196 comments
DragonStryder Apr 25, 2023 @ 7:23am 
There seems to be a bug with the Submarine.
People sometimes get stuck down at the sea bottom.
And when i use the submarine to go down. people cannot come down anymore and get stuck up above.
Merciless Apr 25, 2023 @ 8:18am 
I have noticed that when trading, if you adjust the sort order after selecting the items you wish to trade, it does not sort the selected items properly and you end up selling the wrong items. So for example if I choose to sell fish and resort then it will sell whatever is taking the place of that slot. Also it can send your balance into a negative amount with nothing selected to trade, reloading sorts this and puts it back to zero.
Last edited by Merciless; Apr 25, 2023 @ 8:20am
yyz291  [developer] Apr 25, 2023 @ 1:20pm 
Originally posted by HMFOG:
Placing brewed coffee in a storage unit for Scavenger Tent gets them taken for consumption. Lost about 22 before I caught what was happening.

Sorry about this! In v0.66.17, there will be an option on storage boxes (similar to other buildings that provide drinks/meals) to prevent them from being taken out for consumption. Hopefully it will help!
stretch Apr 25, 2023 @ 6:02pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2967302562
https://steamcommunity.com/sharedfiles/filedetails/?id=2967302541
https://steamcommunity.com/sharedfiles/filedetails/?id=2967302950
https://steamcommunity.com/sharedfiles/filedetails/?id=2967302962
This person is being somewhat difficult. Any advice on how to recover them?

Edit - I restarted my game because of the issue below (Which did not help that issue) and it fixed this issue. They are working again.
Last edited by stretch; Apr 25, 2023 @ 6:22pm
stretch Apr 25, 2023 @ 6:19pm 
I suspect the 'Big Hands' trait is severely bugged.
A lot of my people who I swear should have 'Big Hands 2' or higher now show 'Big Hands 5' and although I have been upgrading a lot of them I do not believe this to be accurate. All the displayed values show they can carry 1 extra item even though they have Big hands 2.3.4 or 5. I do not think I have upgraded any past 3. Anyone with 1 is showing this correctly.
I think it may be going directly from 1 to 5 (instead of to 2) and not giving any extra carrying capacity.
It could use a way to see what each person is actually carrying at any time.
Thankyou.
stretch Apr 25, 2023 @ 10:00pm 
This happens with minerals but I have not tested anything else:
If a crane would otherwise be idle and you have two storage crates it can access and both crates have minerals as a storage option then the crane will constantly shuffle a mineral back and forth from crate to crate endlessly.

edit - if you have water as a storage option but the crate has no water in it then the crane gets stuck permanently trying to pick up water and will do nothing else but attempt to pick up water.
Last edited by stretch; Apr 25, 2023 @ 10:23pm
yyz291  [developer] Apr 26, 2023 @ 4:06am 
hi, for those of you encountering settlers getting stuck underwater on the current or latest versions, please send me your .hvd savefile (and possibly your player.log and player-prev.log if you can)
> In the Save/Load screen, click 'View save files' at the bottom left and send the .hvd / logs to havendockyyz@gmail.com or yyz291#8033 on Discord.

I am still investigating and savefiles really do help me understand the problem a lot more, and help me to diagnose better to put out a fix~ thank you so much!
Plathu Apr 26, 2023 @ 5:43am 
Hi, why i can not build boat??
stretch Apr 26, 2023 @ 6:30am 
Originally posted by tarn1250:
Hi, why i can not build boat??

Good question. I fear you need to provide a little more information.
Once you build the pier I think you need a sailor recruit (and then maybe to unlock the research but I am very unsure on this part) and then I think you are good to build the boathouse out of the supplies on the pier. After that you can use the boathouse to build a boat - it details the materials needed for each version.
Any of that help? I only did it once the other day so maybe I got this wrong but IIRC it might help you.
I will just add that in this current version there seem to be little to no point upgrading past the first boat as the unlocked areas have no playable content. All that works for now is the coffee/carrot/chocolate island.
The extra room you can sail is somewhat handy for catching up to any floating detritus that you may want but otherwise don't panic about the motorboat and sailboat.
Good luck.
Last edited by stretch; Apr 26, 2023 @ 6:30am
MicS Apr 26, 2023 @ 12:24pm 
Most of my farms are not being watered, despite full water tanks nearby and about 30 idle settlers. Is there anything to do about it?
yyz291  [developer] Apr 26, 2023 @ 12:24pm 
Originally posted by stretch:
I suspect the 'Big Hands' trait is severely bugged.
A lot of my people who I swear should have 'Big Hands 2' or higher now show 'Big Hands 5' and although I have been upgrading a lot of them I do not believe this to be accurate. All the displayed values show they can carry 1 extra item even though they have Big hands 2.3.4 or 5. I do not think I have upgraded any past 3. Anyone with 1 is showing this correctly.
I think it may be going directly from 1 to 5 (instead of to 2) and not giving any extra carrying capacity.
It could use a way to see what each person is actually carrying at any time.
Thankyou.

Thank you for bringing this to my attention and sorry for the trouble caused! I am working on a fix in v0.66.17 that will fix this trait as well as many other traits, as well as buff big hands to work at all levels (+5 at level 5).

It seems there was an issue when learning these traits at the school that caused certain traits to also be granted at a higher level than expected and traits to sometimes even fail to apply. This change will be rolled out on experimental first to test that it doesn't actually break other stuff, and then later rolled out to everyone on default. Once again sorry to all affected.
MicS Apr 26, 2023 @ 12:58pm 
Originally posted by stretch:
I will just add that in this current version there seem to be little to no point upgrading past the first boat as the unlocked areas have no playable content. All that works for now is the coffee/carrot/chocolate island.
You can reach the cow island with the second boat and extra supplies.
razzledazzle72 Apr 26, 2023 @ 2:05pm 
Originally posted by Al Sypiade:
Hi,
I have problem or bug with water...
The cofee machine, the bar and an underwater stockage crate are not refilled anymore.
The people don't refill it with water....

I am having the same issue. Any crafted item that has water as an ingredient, the villagers don't fetch it. I tried putting water in a storage crate instead to see if they would use that as a resource, but they immediately put it back in the water tank and continued to not use it in recipes. Haha.
suicyd Apr 26, 2023 @ 7:19pm 
Demo - English version. I have assigned 3 workers to the scuba station, and all three have been injured on their first dive. Seems strange for a 2% chance. I don't want to try a 4th, as half my population already has a broken leg.
stretch Apr 26, 2023 @ 7:46pm 
Originally posted by razzledazzle72:
Originally posted by Al Sypiade:
Hi,
I have problem or bug with water...
The cofee machine, the bar and an underwater stockage crate are not refilled anymore.
The people don't refill it with water....

I am having the same issue. Any crafted item that has water as an ingredient, the villagers don't fetch it. I tried putting water in a storage crate instead to see if they would use that as a resource, but they immediately put it back in the water tank and continued to not use it in recipes. Haha.

Likewise but I think I got it a little better by setting something much higher in the building priority list, or maybe setting something much lower??? Not sure, maybe both things combined helped.
Definitely irksome when they suck your water out of storage and put it back into the tank.
Another thing I did once with modest success was to put bulk water into my personal inventory and then let the water tanks refill naturally before putting water into the storage chests. I am not sure where it went exactly but it took a lot longer for it to drop. Might still have slowly gone back into the tank as it was used.
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