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With that said, at least you actually understood what was happening and what the writers were going for which is far more than can be said of the average gamer.
On the topic of the termination of her pregnacy, I understand why others would hate her for extinguishing the life of an innocent who had no control over its conception. At that point she did become a monster, her hate overcame her. But that was years before she started working at the Asylum where i believe she regained her sense of compassion, she took care of everyone when they couldnt care for themselves. She grew through her experiances there, she came to realize what she did was wrong. At least thats how I see it, Wolfenstein:TNO leaves many things open to interpretation. What isnt said directly, is said through expression, events, and hints.
You have GOT to be joking. What does she do in the game? She nurses Mr. Hero back to health, then gets captures for Mr. Hero to rescue, then she does a little radio operation, then she gets captured AGAIN so that Mr. Hero can rescue her again. Just another damsel in distress. Adding a little "P.S. She's used to be a psychopath murderer" really doesn't help much. It might have if they had actually developed that story instead of just putting it in a few little messages you could optionally read. As is, though, I think her grandparents were more interesting than she was.
If you want to find good characters, female or otherwise, check the RPG genre.
Well, that's just, like, your opinions, man.
Or maybe it's because I prefer story over gameplay. As long as the character development is coherent and memorable (which Anya is), it doesn't have to be integrated into the gameplay, even if it means tacking the plot onto typical damsel in distress missions. Plus, there's only so much one could do in a shooter. Comparing it to RPGs is like asking a steak to join a contest between fruits.
interesting theory indeed