Wolfenstein: The New Order

Wolfenstein: The New Order

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Chrome Ray 2014년 6월 13일 오전 1시 54분
Advanced Graphical Settings and Fixes, Revised
Alright, I've spent quite some time tweaking the settings in console, and soon came to the conclusion, that most fixes, that are in the web right are efficient in RAGE only, but not in WTNO, so I've decided to make my own list of settings, that have proved to work on my rig (Intel+Nvidia, 6 yo). So, here we go.

Vsync. By default the game uses adaptive vsync, which means you don't get tearing above 60 fps, but lots of it below 60 fps. The engine is supposed to work at 60 as well, so I understand that decision, but as the game has a lot of heavy scenes, constant high fps is not achievable on many pc's, and you'll get tearing anyway. The solutions to constant vsync are:
1. Force Vsync via videocard drivers. It'll work that way, but you have to make sure, that Triple Buffreing is turned off.
2. Type r_swapInterval 1 in console ingame (Ctrl+~). This also forces always-on vsync and won't require you to reset the value, unless you've decided to change graphical settings from game menu.
The only problem with such vsync would be that you'll get 30 fps every time you videocard can't provide 60 or more. If it is problematic to you, the third solution is
3. Play with Vsync disabled in windowed mode. Windows Aero in Vista/7/8 has built in vsync, so you'll get no tearing with no input lag and high fps, but you'll see window borders and windows taskbar. For some people is could be the optimal solution, for the others make sure you'll have high fps if you decide to use vsync.

AA. By default the game provides no AA options, but uses heavy blur and DoF postprocessing, so it's not very noticeable. Forcing MSSAA from drivers or shortcut options won't work aswell, however the game supports all sorts of AA. Your options are:
1. Force FXAA from viderocard drivers. I think it is the most prefferable option. It will blur your UI a bit, but it has no performance impact, doesn't use more video RAM, which is important, and is easy to set. The downside is that FXAA won't affect slightly blurred lines, but again, it's already not much noticeable.
2. Force MSAA from json config file. In WTNO MSAA is performance-heavy, doesn't work well with DoF and has some problems working with shadows and screen-space reflections. However, it will a higher quality mode, than FXAA. The best way to force MSAA is to edit this file "Wolfenstein.The.New.Order\base\graphicsprofiles.json". There you will find a fragment

"r_multiSamples" :
{
"low" : 0,
"mid" : 0,
"high" : 0,
"ultra" : 0,
},
Change of the settings (like high or ultra) to your MSAA value (4, 8 or whatever). Then choose this overall setting in-game, press "Apply", change other settings and you'll have your MSAA every time you open the game.

AF. It's the hardest one. idTech 5 doesn't support AF higher than 4X and you shouldn't try to force higher values, for they can cause several glitches. AF 4X is high enough on its own, but games like RAGE and WTNO also default this value to 1 every time you load a new level, or restart a checkpoint. The only way to bring AF back is to retype it in the console or bind a key which will set AF. To do this you'll have to type this on console:

bind T "vt_maxAniso 8"

where instead of "T" you can choose any button you want. 8 instead of 4 is because the game has to CHANGE AF value to bring back AF, if you type AF 4 nothing will happen. But, 8X AF is also not achievable and the game will default it to 4X AF, so it's pretty safe.

Texture Streaming and Performance. Streaming shouldn't be noticeable if you have constant 60 fps. There are still some console commands and settings we need to exlore.

Max PPF in menu. Lower values make the game stream textures faster but will do it with more iteractions. Optimal value is when you won't see blank textures when making a fast 180 degrees turn. For most PC's it woud be 16 or 32, there is no point in going higher than 64, though a lot of other posters advise that.
VT Cache Size. This settings is essentially texture quality. Keep it as high as the game allows, it won't affect performance, but it provides to biggest visual impact in comparison to other settings.
VT Compress. Always keep this on, unless you have 4 GBs of video Ram. Even then, you'll hardly notice a chagne, except for Ram consuption.
Cache File. If you have an SSD it would be wise to provide the game with cache directory to fasten texture streaming. To do this you have to create this folder: %USERNAME%\AppData\Local\MachineGames\Wolfenstein The New Order
The game will automaticall save 1 GB texture cache there and use SSD advantages, while you keep your 45 GB game on your HDD.
GPU Transcode. I'm not certain, that it works in WTNO the way it worked in RAGE, but for Nvidia users this setting should improve Texture Streaming speed. To turn it on type in console:
vt_useCudaTranscode 1
This setting will be saved and you won't need to reset it again. However, I hardly noticed any difference.
CPU Number Of Threads. If you think your CPU is not very fast and can cause low performance you should reduce this value. You can also increase the value, if your CPU is super High End. The game is really heavy on CPU physics so I personally would recommend setting it higher that default 2. For Low-end CPU the command is
jobs_numOfThreads 1
This setting defaults every time you open a game, so you'll have to keep it in game shortcut like this "+jobs_numOfThreads 1".
AMD Problems. I am not an AMD user, so I haven't explored the problem much, but one thing you need to know is that WTNO is an OpenGL game and AMD Radeon drivers don't like OGL much, so it's mandatory that you turn off Catalyst AI for every OpenGL game you play. Also, idTech 5 is a heavy multi-threaded engine with lots of shared CPU-GPU calculations and over/underclocking any of it can result in visual artifacts, so you need to make sure at least that your GPU is not overclocked.

PS: Shortcut for turning off Intro Videos: +com_skipIntroVideo 1

Most other console commands provided no impact or didn't exist in WTNO anymore (while still being in RAGE). Hope it would help:)
Chrome Ray 님이 마지막으로 수정; 2014년 6월 13일 오전 2시 07분
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tazamiga 2014년 11월 29일 오전 3시 31분 
If you are using a single GTX970 make sure you don't have FXAA or MFAA turned on in Nvidia profile . I found this messes with the game badly. Switch it off and you will get 60 fps and no more frame hitching . don't use in game vsync either for best results. Leave shadows at no more than 4096 as well. I would also probably suggest not to overclock the card as this game doesn't seem to work with overclocks.. You won't need to unless you are gaming above 1080p anyhow.
tazamiga 님이 마지막으로 수정; 2014년 11월 29일 오전 3시 34분
Vahnkiljoy 2014년 11월 29일 오전 3시 45분 
himmatsj님이 먼저 게시:
motherboard11님이 먼저 게시:
Game seams poorly optimized for PC if you really want to know. My system plays BF3 and Metro Last light beautifully maxed out with AA in 1080P. But this game not only pales in comparison in the looks department, but is a little jerky anywhere above 720p and I can't even get AA to work. It also spiked up my RAM usage and crashed due to insufficient memory, on 8 GBs (my page file is turned off).

FX8350 and ATI 7950 and 8 GB of RAM.

That being saild. I still really like the game and the cust scenes and characters are great.

Holy crap man. We are polar opposites! Metro LL is a buggy POS for me, but Wolfenstein TNO is smooth as butter! Playing both on Med settings at 1080p. GTX 750. Why are game performances so mysterious!?

Like the guy you are quoting my pc just DEMOLISHES Metro LL or the remake and any other game so far, bought this during th sale and the utterly @#$tty performance just has me utterly confused and baffled, I guess Bethesda can't program for crap.

I also can't seem to make any changes to the exe as steam says no to it, so I can only hope to get a damn refund for this ♥♥♥♥♥ because so far I've wasted 20 bucks that could have gone towards something that actually worked right.
Belial 20XX 2014년 12월 6일 오후 6시 33분 
I found that you must have your setting at 1080p/60Hz. I have a higher Hz monitor and found when set above 60Hz the game engine turns of vsync due to the game running too fast haha. So just set to 60Hz and should work on AMD and Nvidia.
Belial 20XX 2014년 12월 6일 오후 6시 37분 
I also have triple buffering on and use override in ccc for all settings. My r9 290 is set to overide AA set at 24xEQ Super sampling vsync always on and everything on max. The only change I did was make sure the I have at 60Hz or it runs like crap. See my profile for my specs. I am on amd driver 14.9.1
Belial 20XX 님이 마지막으로 수정; 2014년 12월 6일 오후 6시 38분
ikkibeddu 2014년 12월 14일 오전 8시 18분 
thanks! :)
James3802 2014년 12월 19일 오후 1시 20분 
Can i get it to work on an intel hd 4000 graphics card
DiscoDragon 2014년 12월 26일 오후 1시 48분 
Thank you a lot, my game behave a lot better now :)
chiefDRE29 2014년 12월 28일 오전 8시 27분 
for nvidia users.
turn off v-sync in game , then enable in the nvidia menu (force on).

install nvidia driver inspector program.
enable frame limiter for the game with driver inspector , set same as monitors refresh rate.
for example 60 FPS/Hz


then if you got SLI power.
in driver inspecter menu scroll down go to SLI section .
change nvidia predifined GPU's to use in SLI "One" to the number of cards you use. example "Two"


change Nvidia predifined SLI mode "Single" , to Nvidia predifined SLI mode "Auto-Select"
if problems in SLI , switch back to default predifened single and wait for updated nvidia drivers.


dont change settings at Global settings , but individual for each game.


works great on 1440p 60 hz with 2 x GTX 780 SLI.
single is possible too, with lower graphic effects and shadow settings

leave tripple buffering off
(this is only needed for adaptive vsync when it drops below 60 ,asfar as i know it gives more issues then good)

single monitor preferred.


chiefDRE29 님이 마지막으로 수정; 2014년 12월 28일 오전 8시 37분
analog_relic 2014년 12월 28일 오후 5시 49분 
@Andre2210 - Cheers for that mate. I am using a GTX 570 and have most settings at max. Touch wood, thus far I have had no issues. I have only just played a little bit after install, so I may need to make changes as you suggest.

I found out the hard way that having two monitors active when you start the game is a bad idea! AR
DayOfTheSheep 2015년 1월 1일 오후 6시 03분 
Andre2210님이 먼저 게시:
for nvidia users.
turn off v-sync in game , then enable in the nvidia menu (force on).

install nvidia driver inspector program.
enable frame limiter for the game with driver inspector , set same as monitors refresh rate.
for example 60 FPS/Hz


then if you got SLI power.
in driver inspecter menu scroll down go to SLI section .
change nvidia predifined GPU's to use in SLI "One" to the number of cards you use. example "Two"


change Nvidia predifined SLI mode "Single" , to Nvidia predifined SLI mode "Auto-Select"
if problems in SLI , switch back to default predifened single and wait for updated nvidia drivers.


dont change settings at Global settings , but individual for each game.


works great on 1440p 60 hz with 2 x GTX 780 SLI.
single is possible too, with lower graphic effects and shadow settings

leave tripple buffering off
(this is only needed for adaptive vsync when it drops below 60 ,asfar as i know it gives more issues then good)

single monitor preferred.

Tripple buffering isn't just for Adaptive V-Sync when it drops below 60fps.

I don't know where you get your information from but Tripple Buffering only works when V-Sync is turned on. It prevents the frame rate from locking in at 30fps when it drops below 60fps.
Highway 2015년 1월 2일 오후 1시 27분 
Currently running on a Palit GTX980 Super Jetstream (factory overclocked) seems has the same bug in the ID engine as RAGE, in that if it detects overclock it runs the game very badly, all I did to fix just now was used EGA PrecisionX to force the stock Nvidia speeds for the GPU and RAM clock offsets to lower values ( in my case -76mhz on the GPu and - 100mhz on the Ram) so that it matches the stock model of the card by Nvidia themselves. After that I locked EVGA PrecisionX to 60fps mode. Then in Nvidia control panel forced VSYNC on, and set triple buffer and render ahead buffers to 3 frames... problem now gone and running perfectly with max settings and no texture compression.
Highway 님이 마지막으로 수정; 2015년 1월 2일 오후 1시 30분
DayOfTheSheep 2015년 1월 2일 오후 6시 08분 
Highway님이 먼저 게시:
Currently running on a Palit GTX980 Super Jetstream (factory overclocked) seems has the same bug in the ID engine as RAGE, in that if it detects overclock it runs the game very badly, all I did to fix just now was used EGA PrecisionX to force the stock Nvidia speeds for the GPU and RAM clock offsets to lower values ( in my case -76mhz on the GPu and - 100mhz on the Ram) so that it matches the stock model of the card by Nvidia themselves. After that I locked EVGA PrecisionX to 60fps mode. Then in Nvidia control panel forced VSYNC on, and set triple buffer and render ahead buffers to 3 frames... problem now gone and running perfectly with max settings and no texture compression.

That's interesting, my Factory OC'd 670 from EVGA runs at stock 1006 - 1084 mhz but boosts to 1150mhz with mem clock at 6208 mhz effective.

Didn't have to downclock it at all to base 670 speeds. Although it does chug at certain places. But not horridly unplayable.
SMITCHY95 2015년 1월 5일 오후 2시 32분 
I would turn Catalyst off
analog_relic 2015년 1월 5일 오후 5시 14분 
Interesting. Does anyone with an nVidia card have these problems? It does seem that it is mostly AMD graphic card and CPU combinations that are having issues. I am using an i7 870 that is 5 years old and a gtx 570 that is three years old. Plays smooth as silk. I have almost all graphics setting at max and in the little of it I have played, maintained around 50-60 FPS.

Even my fossil Core2Duo laptop can play it. Except my laptop has an AMD grahics card. I don't even know if I can turn off Catalyst without other issues.

Anyone know why W:TNO does not like multi monitor setups? ATM, I have to disconnect the second monitor or the screen resolution goes weird. AR
PurSpyk!! 2015년 1월 13일 오전 4시 02분 
Cant get any form of Anti Alisaing to work, looks really bad at the start of the Gibralta Map. Using GTX 780ti gpu with latest drivers
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