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It's a real shame too because it's a wolfenstein game on the pc.
Constant 30fps with everything low.
My rig is: i5 750 2600, R9 270, 16gb of ram and installed on a ssd.
I haven't bought another wolfenstein game or bethesda game for that matter since this atrocity.
RTX2060 6GB
16GB DDR4
No dips in performance here, runs absolutely fine, though I had to force anti-aliasing via id5 tweaker (can be found on pcgamingwiki) instead of console commands. (I'd move it to my SSD but its space is taken up by other games atm and I don't think it's necessary anyway)
Nvidia Geforce 1080
8GB DDR4
Ran perfectly smooth the entire way through.
Obviously.
Here are the basic specs on my gaming BEAST! LOL…
Dell Optiplex 780 mini tower slightly upgraded from original configuration:
3 GHz Intel Core 2 Duo
Rosewill 450 watt power supply.
16-GB RAM
2x 1-TB Toshiba 7500 rpm HDDs. Windows 10 on one HDD and Mint Cinnamon 19.2 installed on the other.
Gigabyte GeForce GT-1030 2-GB video card.
Yeah, a 10 year old computer. Barely BASIC by today’’s standards. The Wolfenstein games are running at 1920 X 1080 on a good LG monitor. I have the advanced video settings on High. Both games run buttery smooth with no hiccups! There is one graphical artifact both games share. There is a slight delay in the background textures redraw when you are moving your view around quickly. This is really nullified if you drop the video settings down to Low. That’s no fun! I’m assuming this is tied more to my video card’s limitations than the mobo/CPU. I don’t know.
The other thing was that playing these games produced a bit more heat out of my PC. Core Temp app verified this. I added an extra fan to the back of the Dell. Viola! General overheat solved… People are amazed at how quiet this old PC runs…
Call Of Duty remastered plays just fine with a few settings turned down. Halo SPV3 looks and plays great and of course Half Life/Black Mesa Xen looks and plays fantastic.
I DO look forward to putting together a real PC Monster in a few months...
It's the way that the game engine works. Rather than loading everything that's needed into memory at the start of the level - and having a "Loading" screen - every texture is streamed from the hard drive only when it's needed. That means that the levels can be longer and more detailed without having hard transitions or blocking people on more modest hardware from playing it, since the only things loaded are the things you're currently looking at. The downside is that if the texture isn't already cached and your hard drive can't get it there in time then there isn't anything to show.
There are tweaks that you can do (that aren't exposed in-game) to adjust the balance between keeping old textures and streaming in new ones. By default the game is fairly aggressive about dropping things that you aren't actively looking at on that particular frame.