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Welcome to the party, pal!
Also never forget to point out that they paid what, $15 *MAX* for the game? More likely $5-$12 with all the sales?
Must keep expectations in check based on the low, low price of the game. I've got 400+ hours in OMD2, I've gotten my money's worth about a hundred times over.
My brother and I got Orcs Must Die! 2 right away. I liked that there were multiple characters and that you could earn as many skulls as you wanted. But it wasn't long before I was extremely disappointed. The game gets awkward very quickly. To make it challenging with two players, most of the maps are these huge, awkward, sprawling maps that are hard to defend, and initially hard to comprehend, with four or more doors all placed in strange places, sometimes right next to a rift.
Not only did this largely defeat the point of Co-Op (I spent most levels defending one half of the level while my brother defended the other half so we never saw each other), but it got in the way of why I liked the first game to begin with: watching bad guys getting owned in a gauntlet of traps. In the last few levels especially, you spend more time desperately trying to stop some huge guy from getting into the rift personally than you do get to see your traps massacre your enemies.
The other problem I have, is that it seems that in an attempt to stop overpowered strategies from the first game, they neutered a few traps too much and designed maps in such a way where nothing was good, instead of one or two being too good. For instance, barricades. Not only are they pretty expensive for how many you need in certain levels, almost every other level is built in a way to make them utterly useless (and then there are the times where I have enemies start to swarm the barricades for no reason I can discern).
It's not all bad though. I ended up having a little bit of fun when I tried it again the other day, and we ended up buying the DLC. I feel like, while some of the maps are still confusing at first, the DLC levels were much more fair and conducive to fun trap gauntlets. I'd still support an Orcs Must Die! 3, but I really hope they make sure to remember the core element of this game's existence: orcs dying to crazy gauntlets of traps.
I wish the sequel had all the maps and more simple symmetrical 1-2 entrance/chokepoint maps. I noticed right away in 2 that there are few such and all are rather complicated, then playing the first game explained where those were but cmon...