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Each player finds the traps/weapons/trinkets that best suit their particular playstyle.
Aside from the TP ring, every weapon is great AND sucks, just to different people.
(TP ring sucks to everyone)
Also melee weapons are fantastic in endless mode where on certain levels you absolutely have to have one as there is no way to avoid close in encounters with large mobs and they hit multiple targets at a time, doing full and generous damage as compared to the ranged weapons. Unlike the cross bow where aim is required for a headshot (and decent damage) or the blunderbuss where missing is its own major punishment, they are easier to aim in the chaos and the bladestaff boosts survivability while the hammer (my fav) stuns and therefore deals with ogres and large trolls well.
One of my problems is that the flame trap is so darn effective (and one of my favs) so its hard to pair the amulet with it despite it being by far the best weapon at slowing mob advances.