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To my surprise:
- i was let down with religion
- and pleasantly surprised by the arena
Things i like about it;
1) (most important) it is FUN. Adrenaline from fighting others with no risk of loosing equipement is a big plus. Few potions and arrows are worth the rush. First round when you see what segment it is and what composition enemy has - feels like great scouting experience. And following rounds are adjusting tactics:
- should we get high ground fast or take it slow and get rid of close mobs first
- should we rush them because they are mainly range or should we turtle up and protect our mage against rouges and barbs
2) It allows me and my friends to train fighting in formation and in different segments. Sure it is a bit different from fighting in normal maps because there is no element of surprise and there are many escape/flanking routes in normals but still - training pvp is good.
3) the fact you don't loose self found/crafted gear is great. Now when finiding better gear in normal maps gives this feeling of really upgrading something permanently in one part of the game (untill now the rule was "it's not your gear, it's just your turn" and finding something good was much less exciting knowing that you could get similar thing easily from auction). Sure some will not like it because this forces min-maxing to some extent but then it also gives sense of progression.
4) I see people do not like mobs in the arena. Personally i like them and they can be part of the tactic vs enemy team and give small bit of chaos into the fight. But i get that for some it might be against pure pvp.
5) Looting. This is kinda messed up. I heard the loot is improved there but personally i got no luck with anything good. And time after killing enemies allowss opening mayby one box so i skipped this aspect at some point. To me it seems it should be either removed or added few extra seconds after the fight to extend it - in current state it is on the edge and not really my thing (i came here to fight and not get another green lightfoots, right?)
Overall i love it :)
1 - It really is fun!
2. Brings a new dynamic to the game, building off of what is already there, clever
3. They just made the gear-system mean something more than just find, use and eventually lose
4. Yeah I don't like them but its not a hill I'd die on if they were kept, maybe the boss-type enemies should be removed
5. Exactly, i'd like the Dungeon to feed Arena and not the other way around, or have it become bi-directional, nothing found or gained in Arena
Give it 2 years and this game is going to shine I'm sure of it. They just need to keep a good firm grip on the games sanity as they load it up with radical features.
Competitions between teams fully kitted out, when the balancing has settled down, yeah its going to be amazeballs!
True!
I think there should just be a big chest (singular) in each module. If you win, give the winners enough time to loot the chest at the end. Keep the looting, its fun and nice to be able to gear up in arena if you win -- but abandon the current toxic loot meta probably. Or not. Or add more mini bosses, more chests, and go wild. Either is fine for me.