Dark and Darker

Dark and Darker

epreber0809 Jul 16, 2024 @ 9:33am
Do you think the fighter is perfect as is?
IDK. Sometimes I wish I had another skill slot or something. Spell casters get several spells and can even increase the amount of memory with gear. Everyone takes sprint and second wind because that's what you need to stand a chance in PVP, but there are a lot of other decent skills too. Maybe even a couple new skills or some reworks to make others worth it.

Do you think its perfect as is? What do you not like, what would you change?
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Showing 1-13 of 13 comments
Dirge Jul 16, 2024 @ 9:36am 
I think reducing their knowledge by 5 points and placing those points into another, more relevant stat like strength or dexterity would be good for Fighter. That said, the game is still in early access and I'm assuming they're going to revisit some of the original classes at some point.
Oddball Jul 16, 2024 @ 9:47am 
Think they should just allow us to selectively place a certain amount of attribute points on character creation, and not lock it into what it is now, so we have a bit of freedom to beef up strength for fighter or whatever...
epreber0809 Jul 16, 2024 @ 9:49am 
Originally posted by Saint Scorpio:
I think reducing their knowledge by 5 points and placing those points into another, more relevant stat like strength or dexterity would be good for Fighter. That said, the game is still in early access and I'm assuming they're going to revisit some of the original classes at some point.
That's what i said too. People are saying its so you can use invisible pots and interact with shrines faster but those two things don't seem so important.

I hope they do look at the classes least played and figure something out. Also rework the quest systems. I hear the gear-lock on wizard is why they aren't being played much RN.
Sarokan Jul 16, 2024 @ 9:50am 
Originally posted by epreber0809:
IDK. Sometimes I wish I had another skill slot or something. Spell casters get several spells and can even increase the amount of memory with gear. Everyone takes sprint and second wind because that's what you need to stand a chance in PVP, but there are a lot of other decent skills too. Maybe even a couple new skills or some reworks to make others worth it.

Do you think its perfect as is? What do you not like, what would you change?

I think the fighter is generally not bad. The problem is his great dependence on gear, such as accumulating high PDR. He would certainly benefit from an overhaul that would allow him to specialize more clearly in an aggressive or defensive playstyle. So far, he is also too dependent on reacting to the active behavior of others. Instead, he should be able to play a more active role. Furthermore, the block and parry mechanics should be further improved for him, as this is currently his main strength.
Last edited by Sarokan; Jul 16, 2024 @ 9:54am
Aldain Jul 16, 2024 @ 9:57am 
Yes and no, and for several reasons.

Swift is simultaneously somewhat mandatory on non-Slayer builds due to the sheer weight of Armor in general and also generally bad because half the time you're going to be tossing your armor off entirely just to chase any ranged unit so the speed you gain from it is mildly redundant a lot of the time.

Does anyone even use Combo Attack? Projectile Resistance feels a bit weak (especially with the added natural armor pen on bows added recently). Adrenaline Spike has the issue where it is WAY too easy to just die before it generates any value (especially at higher gear brackets).

Its defensive perks are only really used for the sake of Longswords most of the time (especially Counterattack).

A good half of its Skills are just so utterly outclassed that they're not worth even considering, Shield Bash has a move speed reduction but even in the move speed hellscape we're in it's too slow to be worth using, not to mention melee locked, struggle to find any reason to use Taunt as it's one of the few examples of a pure PvE skill (10% to both damage resistances isn't much either), and Perfect Block doesn't seem like it does enough to justify using it in a limited slot.

Yet despite all of these gripes I have Fighter still has all the tools it needs and a varied set of playstyles available to it, unlike say Rogue which basically is "LOL Landmine or GTFO" 90% of the time for example.
Last edited by Aldain; Jul 16, 2024 @ 9:57am
epreber0809 Jul 16, 2024 @ 10:09am 
I stopped trying to use plate for PDR. It just doesn't seem like its worth it at all.
Dirge Jul 16, 2024 @ 10:10am 
Originally posted by Oddball:
Think they should just allow us to selectively place a certain amount of attribute points on character creation, and not lock it into what it is now, so we have a bit of freedom to beef up strength for fighter or whatever...

That would be ideal. Have a basic set of stats for each class and then have 10 points to dump wherever upon creation.
Sarokan Jul 16, 2024 @ 10:12am 
Originally posted by Aldain:
Yes and no, and for several reasons.

Swift is simultaneously somewhat mandatory on non-Slayer builds due to the sheer weight of Armor in general and also generally bad because half the time you're going to be tossing your armor off entirely just to chase any ranged unit so the speed you gain from it is mildly redundant a lot of the time.

Does anyone even use Combo Attack? Projectile Resistance feels a bit weak (especially with the added natural armor pen on bows added recently). Adrenaline Spike has the issue where it is WAY too easy to just die before it generates any value (especially at higher gear brackets).

Its defensive perks are only really used for the sake of Longswords most of the time (especially Counterattack).

A good half of its Skills are just so utterly outclassed that they're not worth even considering, Shield Bash has a move speed reduction but even in the move speed hellscape we're in it's too slow to be worth using, not to mention melee locked, struggle to find any reason to use Taunt as it's one of the few examples of a pure PvE skill (10% to both damage resistances isn't much either), and Perfect Block doesn't seem like it does enough to justify using it in a limited slot.

As a plate and longsword enthusiast, there is usually no free slot for combo attack. Protectile perk is imho useless because most of the protection comes from gear. Besides that, Swift, defense and shield mastery and barricade are my absolute favorites.

Btw, combo attack could be helpful for one-handed sword fighters or slayers who don't use plate and have more free slots.
Last edited by Sarokan; Jul 16, 2024 @ 10:15am
Aldain Jul 16, 2024 @ 10:24am 
Originally posted by Sarokan:
As a plate and longsword enthusiast, there is usually no free slot for combo attack. Protectile perk is imho useless because most of the protection comes from gear. Besides that, Swift, defense and shield mastery and barricade are my absolute favorites.

Btw, combo attack could be helpful for one-handed sword fighters or slayers who don't use plate and have more free slots.
Even with the benefits Combo Attack has for a Slayer Build...it feels way too inconsistent imo, especially in the move speed meta and just how easy you can get one-tapped as gear levels increase.
Last edited by Aldain; Jul 16, 2024 @ 10:24am
epreber0809 Jul 16, 2024 @ 10:30am 
Originally posted by Saint Scorpio:
Originally posted by Oddball:
Think they should just allow us to selectively place a certain amount of attribute points on character creation, and not lock it into what it is now, so we have a bit of freedom to beef up strength for fighter or whatever...

That would be ideal. Have a basic set of stats for each class and then have 10 points to dump wherever upon creation.

That's not a bad idea either. Or give us free stats as we lvl up. I hope this training thing they are working on gets figured out soon...
epreber0809 Jul 18, 2024 @ 11:04am 
Looks like we got a slight buff today fellow fighter bois! Lets see if it helps with that "something is missing" feeling I get from my class...
Aldain Jul 18, 2024 @ 11:10am 
Originally posted by epreber0809:
Looks like we got a slight buff today fellow fighter bois! Lets see if it helps with that "something is missing" feeling I get from my class...
I think the ranged weapons should still have the Weapon Master penalty personally, but melee variety just shot through the roof if nothing else.

Swift on the other hand...I have a feeling the meta will still be taking off your chest armor because that will still be a bigger move speed increase than what swift gives.
epreber0809 Jul 18, 2024 @ 12:27pm 
I don't use weapon master anymore. I tried using it for a regular bow but decided that the Xbow wasn't THAT much slower and to just get good with it saving the slot for another perk. The morning-star however... Seems like a mighty tasty idea now...

Swift hardly gave move speed anyway. Like 1% up to 1.3% now or something like that. I take it because I need all that I can get it seems.
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Date Posted: Jul 16, 2024 @ 9:33am
Posts: 13