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I've noticed frame drops and performance drops compared to previous patch, it was pretty much flawless before, maybe wait for the hotfix patch
I got a 5800H and a 3070
And for clarification:
RTX 4080
i9 10900K
32GB RAM
Windows 10
And you can die happy with the knowledge that you at least knew he was coming
- It seems that the game runs every AI in the game on One thread, Also not to say that there is no Frostum Culling, or even if there is one, it is not implemented properly.
- Whenever tons of mobs are on-screen, the fps-drops, even if they're behind walls which concurrently means just what I said above.
- So, Mobs AI is not optimized, Player Culling is non existent, Occlusion Culling is non existent, Frostum Culling is non existent, LOD meshes non existent.
- So far the game is completely unoptimized, and depending on the map/area, you could be running above 120Hz, or Running at a CRT refreshrate of 30Hz.
- Also, frametimes are spiking like crazy, in most games this literally means poor optimization overall.
In summary, This just sucks and this should be their #1 Priority now, Fighting players with mobs around them at 30 FPS and lower is Crazy.
On the upside, the game does a better job loading environments than, say, Silent Hill 2. Transversal stutter has been a pain point on UE5, but not for this game. I haven't had any major FPS drops except on ruins in a couple of the eastern modules.
Devs need update for better performance because its just like this💩