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For all weapons in this game, there are multiple sections of the in game model that have different "damage values", the highest damage section is called the sweet spot by the community. Odds are if your landing alot of its and doing ♥♥♥♥ all for damage, your making contact with the weaker points of your weapon. Can see this attacking the test dummies in the lobby, the difference between a sweet spot hit and non sweet spot hit can be 5-10 damage on its own. Factor in the difference between a head shot and a arm shot, combined and you can have a variation of like 15-30 damage per swing, which over the course of an entire fight can easily be the difference between winning and losing.
Personally I'd recommend just class swapping for solos, fighter is a frustrating class to 1v1 with, I ran it for a few seasons as my main and was much happier once I picked a class with more mobility and options lol.
I did calculations with viking sword and arming sword, just to see if its AS bad as people claim. Arming sword wins on dps but by a small margin. Viking sword has a bit of an advantage with shield mastery because it makes the next swing super fast. But yes, it's still worse overall, I just had an epic viking sword with tripple good roll lying around.
Regarding the sweet spots... I'm aware yes. And The bard was trading with me at the same distance - he was using arming sword. So it's absolutely astounding how much he out-traded me, especially considering I had two-hit lead on him.
I just can't put my finger on what is even the purpose of a fighter? He gets bullied by wizards and warlocks, kited by rangers and bards unless the build is no PDR and all move speed, and out-traded in melee encounters in damage. Throw in a mix janky-ass shield blocking with weapons clipping through and needing to see the future if you have more than 50ms ping.
And yeah you can always point a finger on super-sweaty players like Ryan6DaysAWeek or Blinn. But the same can be said about any class - there are always super sweaty players that perform well.
But even so, both Ryan and Blinn seem to die a lot anyway.
All fighters are locked into taking the same skills to be viable and almost all the same perks for either S/B or a 2h build. So there aren't a wide range/well rounded types of fighters out there anyway. Like it is advertised to be so.
I mean you can do that with Barbs anyway by standing at a corner or on the other side of a door, lol.
There shouldn't be a complete invisibility in the game to begin with. No one has fun with it except those using it. But that's a discussion for another topic.
Arming sword is harder to dodge and more forgiving on mistakes.
Now, to be frank your PDR is too low to matter against a landmine rogue. Anything below 40% is basically ignored for the first few seconds of the fight so he is doing more than you by default. Crank it above 55 to 60% and youll see a difference.
If you cant reach that, dont expect sword and shield to win. Focus on something like a slayer build instead with an emphasis on action speed, damage and HP. Arming sword and castillon dagger with dual wield, slayer, sword mastery. Combo attack if you wanna go all in, but weapon mastery for a bow to stay relevant in more matchups.
Interesting article! Thanks for that. As a longsword fighter, I can't complain about a lack of damage, whether with normal strikes or ripost attacks. The nice thing about the fighter are his two very good ultimates, sprint and second wind. Together with the high PDR (55-60+ %), this often leads to success if you master spacing. It gets terrible with players who use magic and are also masters of hit and run tactics. You have to reach into your trick box more often.
I would say that you should stick with the falchion, longsword, arming sword or halberd, regardless of whether you use a bow or an crossbow. And PDR should be 55% and higher.
It goes from basically nothing to "HOLY CRAP" levels in an instant, and while I get this is to dissuade something like a PDR Barb from being a nightmare, wouldn't it be better to balance from the other end with the armor's stats rather than making the curve only reward aggressive focus on PDR?
Maybe I'm just crazy but I feel like the PDR curve is just another factor pushing the move speed meta since it only matters if you can get to a certain threshold and even then it usually comes with being deathly allergic to magic...which classes that have magic damage are already faster simply by virtue of not caring about armor weight since the PDR they get out of it is worthless anyway.
Overall the stat balancing of DaD just feels way too caught up in extremes and hyperscaling at times to me.
I would agree with that. Either you build up your PDR completely or go for movement speed and always try to dodge. PDR makes sense above all if it is well over 50%, better 60-70%.
You need enough PDR to reach above the armor penetration curve from skills or just embrace movement instead.
Helmets are valid for headshot reduction though, always
I was trying to experiment with different stuff. Generally I prefer to have decent movement speed rather than full plate.
It's just I don't understand why the hell my damage is so abysmally low that I can't compete with anything in melee. Even after I get the jump on them first.
Yeah, in both cases it wasn't a "meta" weapon, but you can't deny that the way it performed is just mind blowingly terrible, and sure as shít doesn't feel like fighter is "master of all arms" as advertised.
In my opinion, a class, such as the fighter, which is potentially focused primarily on survival and long fights, should not only be considered on the basis of its damage output. Its chances of survival are also important. You have to look at the overall concept of you current char.
Unfortunately, apart from the Slayer build, a fighter always needs a full suit of armor with a high PDR. Otherwise, you're at the mercy of surprise attacks from rouges or one-shot physical attacks from other classes if you can't react quickly enough.
It may not be fun to bundle high PDR alongside other attributes, but it often leads to success from my experience. The ability of other non-magical classes to overcome very high PDR is limited.