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The tailor in particular can screw off, asking to go to inferno as your *first* quest is too much!
Completely true, i mean new players already struggle to survive at least 5 min into any dungeon, just play under gear score lvl 25, and see how many died in that session
Its very often i see 5-6 peoples dying from mobs like mummy or skelettons or even traps within the first 3 to 5 minutes, and the oddly "player A killed player B" once in a while, and you're asking THEM to being able to first understand how to reach inferno, and then manage to kill those deadly mobs? no chance
Another quest which bother me is the heavy armor merchant first two quest : collect 6 cobalt ore and collect 6 rubysilver ore
New players will already struggle learning such game (and most importantly, THE MAPS) which have no tutorial, and then you asking those same players "you have to buy a pickaxe from specific merchant, then reach goblin caves as its the only dungeon with cobalt ore, then you have to check the two only room in a 5X5 dungeon which have such ores" except there is no clues about it?
Sure if you check the wiki or forum/community forums, you will find the solution, but that's admitting the game flaws of being not able to teach players how the game works?
And also rubysilver, another thing available at inferno, good thing its a first quest available tob eginner ^^
Other than that i can't wait for account wide quests.