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https://www.youtube.com/watch?v=N9FYzkQHzm4
https://www.youtube.com/watch?v=aC0YryNvw3U
https://www.youtube.com/watch?v=dEsQzKe1kb4
If you have to look up a video to understand the bare basics of your game then it has failed design wise.
Or it's just a good out to weed out the weaklings, who would never survive anyways.
I agree. They should at least inform new players that the squire gives you free base gear thats a big game changer. The rest one can learn by just playing.
How is having an escape open only at the last 5 minutes in anyway intuitive?
Let alone half the spells all having vague propertys that you’ll learn only when you field test them.
Please.
That’s the biggest QOL feature that should be front and centered.
It doesn’t help that the UI blends into itself even with the microwaved letter glow.
It’d also be nice to know that relations IMPROVE the gear selection you get from a squire too.
Instead of just “Wow thanks a green sword for my reward”
And how are players supposed to understand this?
Stand here and nothing happens half the match.
Stand here and something happens in half the time?
I want to loot and be an adventurer. Not be a human timer.
What is the difference if I have a higher than that score, how does it work, is it like 24 then for example 50, 100 each time harder or is it 24 and everything above that?
Just under 24.
Theres no restrictions once your above that- so hence why you see people complaining about high “leveled” players stomping people.
There's a ton of videos on how to do each of those steps, and most of them are pretty short.