Dark and Darker
Thoughts about Frost Mountain map
Idk if we're a minority of people thinking this map is absolute garbage but amongst all my friends playing it's a thing.

It's not like this map is our least favorite, we just hate it and find it horribly designed.

-Repetitive patterns of rooms (main issue imo)
-Colours theme is unappealing
-The freezing malus past the 5 minutes remaining advantaging range classes
-Mobs being way too brutal : 0 melee counterplay to frozen halberd except shields, skellies frozen arrows being way too deadly, and the overall freezing malus applied by mobs.
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Εμφάνιση 1-7 από 7 σχόλια
Also the bow skellies can melee you
agreed, it's horrible. Skeleton Bowmen especially.
Just back up or walk sideways to dodge the spear.
Same with the archers, walk sideways while they're winding up.
My issue with the map is it favors too much certain classes, fights tend to turn into boring chase scenes untill i get the kill.

There are a few too many enemies in the map- mostly because all the rooms tend to be big and very open, so it can throw you off that you are engaging so many at once.

And ♥♥♥♥ the frost debuff lmao.

It is defo my least fave map- more so because the PVP there tends to suck.
Αναρτήθηκε αρχικά από Sypheria:
Just back up or walk sideways to dodge the spear.
Same with the archers, walk sideways while they're winding up.

Do we have to score a minimum of move speed to achieve that ? I'm pretty sure i already tried that and got hit in the process nonetheless.
Apparently the map was designed around trio play, so inevitably duo/solo will struggle more. I think the maps need to be dynamic per group size and mob density changes accordingly. This will make all maps more balanced overall
No big issues with the map, but not a big fan of the mob density and large rooms either.
I feel any upcoming maps should take crypts as an example.
Τελευταία επεξεργασία από Herbspiceguy; 19 Ιουν 2024, 15:10
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Εμφάνιση 1-7 από 7 σχόλια
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Ημ/νία ανάρτησης: 17 Ιουν 2024, 5:55
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