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Ai is supposed to be a threat, but you are able to learn the attack patterns to reduce the chance of being hit. If you get swamped by a few ai at the same time it's not gonna be an easy time to just swing wildly and survive.
Ranged weapons exist because ranged classes exist, otherwise how could a melee even possibly fight a ranged class at all, it would literally be "get spaced and ranged down" by a wizard, warlock, ranger until you die. Everyone has the capability to range in the game so it is fair.
Everyone calling for "big changes blah blah", maybe just accept that you are not good at the game yet and either get good or move on.
What's Clerics range options?
Divine strike cannot kill a player and only has 4 charges.
They the one exception to a rule here?
The meta does not favour rangers at all. They are actually one of the weakest classes right now. Have you played any matches completely juiced out of your brain or just low lobbies with random gear? If the combat is stale and boring to you then just don't play it, no one is forcing you to. I believe the combat is a lot deeper than you actually understand. Spacing, movement speed, weapon sweet spots, aiming your blocks, timing your attacks, multiple class builds per class. There is a lot of mathematics behind power scaling etc
So is it skill based or just a numbers game?
Can't be both is all.
It is both until you are completely outgeared, if you have gear slightly lower than your opponent you can win a fight for sure, and i have multiple times in the 800hrs i have. At some point the gear will make a difference though. It used to be worse, they closed the gap on the low to high rolled gear to make it more skill based than it used to be
Of course balancing between the two will never be black and white but it still seems a bit off that combat ends up becoming you smushing your body with another until someone dies from the kiss of death.
At higher tiers it just seems to be a numbers game....
It is designed that way, they even tell you that in the tool tips, you haven't really blocked the attack. Basically closer to the hilt has hit your shield but the tip of the sword has hit you. Holy hell do you even read the tool tips? Just because a team has bought assets doesn't mean they haven't put effort into the game. If you had played since it released 9 months ago you would see how much effort they have put in. Constant changes, updates and fixes. Way more effort than a lot of AAA devs. Go look at the discord of all of the changes in the announcement channel