Dark and Darker

Dark and Darker

jerrygreen Jun 14, 2024 @ 1:19pm
Lock picks should not disappear if unlock is successful
It’s already uneasy to not fail lockpicking, why consume lockpick on success?

Either make it – no mini games, a chest will consume lockpick and that’s all. Boring but fair.

Or, if there’s minigame, I don’t mind that, but take lockpick ONLY on failure.
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Showing 1-12 of 12 comments
[Censored] Jun 14, 2024 @ 1:22pm 
why not just telleport loot into your backpack and telleport ya to the extract at the start of each round
derw4tz Jun 15, 2024 @ 7:24am 
circle should at least run around 1-2 times before destrroyng the lockpick

the current implementation is braindead, lockpicks are relatively rare now imagine a new player finally managing to bring together a lockpick and finding a treasure chest that actually needs to be picked; now he touches it and within 0.5 seconds his lockpick is gone

this is the worst implementation of lockpicking i have seen in a game, it doesn´t even make sense
jerrygreen Jun 15, 2024 @ 8:21am 
Yeah exactly. Even after spending like 10 lockpicks I still can’t time it properly. Then 20. Still can’t do it with one attempt. Barely can time it properly maybe like 50% of times. Will never get used to it.

But I would actually not complain for THIS HARD mechanic if skill would be actually rewarding and leave my lock pick in case of success. I would be double-motivated to not fail it.

But right now, even if I succeed, and get a couple average items from chest, but then I lose my lockpick, having to grind this iron ore again.

It’s not fair they take lock pick in case of success. It doesn’t even make sense. In real life, do you lose your lockpick if you successfully opened a lock? NO.
derw4tz Jun 15, 2024 @ 8:25am 
i mean either the lock picks should be mor abundant and the picking is hard or vice versa, currently its hard to get them and even if you have them its most likely a fluke

i also thought that at least the circle is consistent, my last attempt had the area i need to hit right in the first 0.2 seconds

it also doesn´t help that you are never 100% sure when the minigame starts
Last edited by derw4tz; Jun 15, 2024 @ 8:25am
derw4tz Jun 15, 2024 @ 8:33am 
Originally posted by Deathtroth:
The Minigame Starts Based On Resourcefulness.
If You Stack Resourcefulness Way Up You Might Not Even Have To Do The Minigame, Same With Breaking Out Of A Rangers Trap.

i already had the feeling that it is affected by some stat and cleric most likely is not the most proficient on it, thanks for the info
jerrygreen Jun 15, 2024 @ 8:38am 
Nobody cares about resourcefulness okay? Lockpicking is hard we get it. But why consume lockpick in case of success? It doesn’t make any sense, other than to make player grind more for no reason.
jerrygreen Jun 15, 2024 @ 9:17am 
You basically didn’t answer the question, pretending it’s okay situation. Lockpicks shouldn’t disappear upon success.
vrtti Jun 15, 2024 @ 9:48am 
using rogue lock pick perk to practice for free
jerrygreen Jun 15, 2024 @ 5:58pm 
Yes, practice is good. Still hard but really helps.
Still, lockpicks shouldn’t disappear upon success.
Dracoco OwO Jun 15, 2024 @ 6:38pm 
This is like one of the few reason to play rogue you can lockpîck infinitely.
StonedCanuck Jul 8, 2024 @ 4:54pm 
the sweet spot is too early almost every time, its fast as ♥♥♥♥ and theres no warning.. this is the worst mechanic ingame hands down
MagikarpMagi Jul 8, 2024 @ 6:01pm 
I figured it just gets stuck in the lock on success.
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Date Posted: Jun 14, 2024 @ 1:19pm
Posts: 12