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the current implementation is braindead, lockpicks are relatively rare now imagine a new player finally managing to bring together a lockpick and finding a treasure chest that actually needs to be picked; now he touches it and within 0.5 seconds his lockpick is gone
this is the worst implementation of lockpicking i have seen in a game, it doesn´t even make sense
But I would actually not complain for THIS HARD mechanic if skill would be actually rewarding and leave my lock pick in case of success. I would be double-motivated to not fail it.
But right now, even if I succeed, and get a couple average items from chest, but then I lose my lockpick, having to grind this iron ore again.
It’s not fair they take lock pick in case of success. It doesn’t even make sense. In real life, do you lose your lockpick if you successfully opened a lock? NO.
i also thought that at least the circle is consistent, my last attempt had the area i need to hit right in the first 0.2 seconds
it also doesn´t help that you are never 100% sure when the minigame starts
i already had the feeling that it is affected by some stat and cleric most likely is not the most proficient on it, thanks for the info
Still, lockpicks shouldn’t disappear upon success.