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That game was such a joke lol. The issues and balance problems that game had made dark and darker look like it was perfect .
Only points it actually gets is the castle level looked pretty good even though you could tell it was a prebought asset they threw together in a week.
Tried.... I hated it lol...
Oh crap didn't know that... Well so I guess there is hope for Dark & Darker to stay top of the list then... I mean I do quite a lot of Unreal Engine myself, I'd be happy to help them evolve in the right direction
They had a few good ideas and competition is the key to success. So I hope they come out and make DaD keep getting better.
For example they did the rogue stealth being visible while moving thing. That is kinda where that idea came from. That game however plays a lot more like a battle royal .
guys its their first game and they don't have a huge dev team.
join their discord if you want info.
https://steamcommunity.com/app/2016590/discussions/0/4336483930455744995/
Thanks for that !
I'd love to see more character customization as well and different races a bit more than just skins to buy
Not just players, I dev as well, happy to give them a hand
I don't say it's bad, I don't know the alternative. But unlike, say, in Dark Souls you can go to boss and have at least some chances beating it with a single run. In Dark and Darker, you have 0 chances beating a boss if you didn't learn every single move of them. You can annihilate entire normal map then go into hell and have absoulte zero chances. There's so much gap between normal PvE and this harder content. There's no intermediate. That makes PvE kinda suck, and limited just to goblins-skeleton-mummies-spiders.
Otherwise, you can still spend hours suiciding into bosses trying to learn all their moves, which also require time to get to them, means many more hours just to find them, and/or watching youtube how to evade all their attacks to save time. It's not game anymore. It's becoming your work. You're sitting learning some guides etc, and spending time on wikipedia. Optimizing fun out of the game. Meh..
If you put out a product, AND charge money for it, people have the right to critique it. Now do I want to see devs being harassed? No. Of course not... but this whole 'gamers are so critical' thing? They should be... when we keep getting CoD grade slop EVERY SINGLE YEAR we haven't been critical enough, atleast of AAA devs... and that creates the problem we have in the AAA spectrum and why Indie games are surpassing them... we ARE critical (to a fault) of Indie devs... for better or for worse...