Dark and Darker

Dark and Darker

How to make balancing and gear diff easier to manage and control in your game
Just simply nerf all stat increments so things can't get too crazy anyway
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Showing 1-9 of 9 comments
Fran May 2 @ 1:35am 
Last time they did this, 90% of the community complained. Gearscore exists for a reason, if you don't want to get gear diffed, then stick to Normals or 0-224 HR.
Originally posted by Major Lee Ree:
Just simply nerf all stat increments so things can't get too crazy anyway
makes gear point less and thus looting to be pointless
Why?
Just play hr 0-224 it's pretty balanced
You can't go in full crafted blues and + to all stats are farmable in pve and pretty cheap to buy tbh
/\ May 2 @ 2:11am 
im of the opinion gearscores were when the game started going downhill tbh. and now with adventure mode I do think there should be unlimited normal and unlimited HR. But prob an unpopular opinion
Originally posted by /\:
im of the opinion gearscores were when the game started going downhill tbh. and now with adventure mode I do think there should be unlimited normal and unlimited HR. But prob an unpopular opinion
i mean high roller was split into two
/\ May 2 @ 2:48am 
Originally posted by HALO_run:
Originally posted by /\:
im of the opinion gearscores were when the game started going downhill tbh. and now with adventure mode I do think there should be unlimited normal and unlimited HR. But prob an unpopular opinion
i mean high roller was split into two

not originally it was normals and 100g HR

and only trio lobbies
Last edited by /\; May 2 @ 2:49am
Originally posted by /\:
Originally posted by HALO_run:
i mean high roller was split into two

not originally it was normals and 100g HR

and only trio lobbies
to be fair the game was better originally ha
Aldain May 2 @ 12:41pm 
Originally posted by HALO_run:
Originally posted by /\:

not originally it was normals and 100g HR

and only trio lobbies
to be fair the game was better originally ha
I'm not so sure about that personally.

I enjoy DaD, and I did back then as well, but the issue that causes a lot of the problems that cropped up weren't solely IM/SDF being clueless.

The moment the game started being hollowed out and metagame'd with things like boss/spawnrushing everything started going downhill, players started treating the game more like an arena fighter rather than a Dungeon Crawler Extraction game, the vE portion of the game was eventually minimized down to just the bosses 90% of the time with people just running past everything to get to players.

Just look at how many people were outright infuriated about them randomizing the Goblin Caves because they could no longer find people just by running to the elevator/boss rooms, it wasn't a Dungeon Crawler to those players, it was a stomping ground.
Originally posted by Aldain:
Originally posted by HALO_run:
to be fair the game was better originally ha
I'm not so sure about that personally.

I enjoy DaD, and I did back then as well, but the issue that causes a lot of the problems that cropped up weren't solely IM/SDF being clueless.

The moment the game started being hollowed out and metagame'd with things like boss/spawnrushing everything started going downhill, players started treating the game more like an arena fighter rather than a Dungeon Crawler Extraction game, the vE portion of the game was eventually minimized down to just the bosses 90% of the time with people just running past everything to get to players.

Just look at how many people were outright infuriated about them randomizing the Goblin Caves because they could no longer find people just by running to the elevator/boss rooms, it wasn't a Dungeon Crawler to those players, it was a stomping ground.
yeah but it's now back to players running and trying to run you in anyways

i was meaning play test 3 the ai did shot and hit faster and move faster players didn't know how to bunny hop to by pass speed debuffs. that still happens today, not a player i haven't seen in pvp that doesn't bunny hope with less speed stats then me and still get away, and get me, 280 speed still gets a player with 320 i have no idea how that works but it's common as.

and players used to do real combat, then what it is now run hit run hit..

and lets not forget pve was hard as the dmg was far higher even the basic goblin mage hit hard and a almost none doge'n magic project

ps i know you know you're a know'er, knowing you're a know'er means you'd already know all this
Last edited by HALO_run; May 2 @ 6:48pm
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