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players making challenge runs on the main game would be cool too. toggles and a "start new run" for characters where they cant untoggle unless they wipe their progress. people could toggle the market off for that character, and do everything themselves. some people may want a hardcore go until 1 death then delete character and restart type of toggle. and so on. various challenges with a leaderboard for it (they also can be on the regular leaderboards too)
PvE will make things more affordable!
Save the gold farmers!
Save the RMT sellers!
We can't have affordable things in that game, where you can have your gear erased 4 times an hour!
Eff off you sweat.
They need to be separated. Then they could do something like Dark and Darker mobile did with their pve mode. It's wild see the mobile port do things better than the regular game.
Sdf wants to take it in the direction of sweatiest hardcore homicide fest, and that's what he will get, but that's 1% of playerbase.
And only thing you can reliably get in PvE are ores and herbs.
The loot sucks balls in PVE, what are you talking about.
People are doing PVE to get stupid quests done, and that's about all I see of it.
If you find a rare good loot in PVE, so what, you can rat in PVP to do the same ♥♥♥♥. You're honestly over-reacting. There are bigger problems with the game that deserve outrage.
3k players was his goal, keep up the direction the game is going right now, and population will eventually drop by 80% to match that 3k players goal.
It's far from only being in this thread...
Dude, it's going to be okay.
what this tells you is that the game NEEDED this, because the combat in this is too janky to survive as pure hardcore pvp with full loot.
If anything they should invest more in PVE, i bet most of their playerbase will be PVE eventually
I agree with almost everything here it's exactly what I have wanted since I first started playing the game. the ability to run offline or third party peer to peer with friends would basically give me everything I want no need for wipes because the economy offline doesn't matter.
I was indifferent about economy split, but if PVP andies think it it's important I won't really push back on it on the main servers I think their experience matters anyone that's got gear from PVE will quickly lose it in PVP if they haven't developed their skills. I just want to be able to run PVE dungeons and arena and I will be happy.
I'd prefer a PVP/PVE economy split over PVE getting gimped gear because you should progress in the style of game you want and be rewarded for it. I don't see the rewards for playing PVE worth engaging in as they stand, why should I attempt some extremely hard boss fights that kill you in one shot for epics worth only a few hundred gold on the market and no shot at a artrefact weapon?