Dark and Darker

Dark and Darker

Warlock
Why is the warlock more of a hybrid between melee/spellcaster??? Why not just make a new class? One of the easiest ways I've discovered to play Warlock is the melee side and this is boring....I would rather you make a new class and give Warlock more of a spell caster summoner feeling....
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Showing 1-15 of 25 comments
Katitoff Apr 15 @ 11:50pm 
Because it was designed to be more of a hybrid between melee and spellcaster, just as druid, but in a different way.

Also, easiest part of warlock is pure caster build.
Nazgrel17 Apr 15 @ 11:55pm 
You can play spellcaster with warlock if u want and its much better then hybrid build rn. I think better to go full meele or full spellcaster. Its rly shame cuz its his main roll to be some kind of a hybrid class.
Originally posted by Nazgrel17:
You can play spellcaster with warlock if u want and its much better then hybrid build rn. I think better to go full meele or full spellcaster. Its rly shame cuz its his main roll to be some kind of a hybrid class.
I agree with this comment 100%. 1000% and this is what im saying...why not have another class instead of going full melee sometimes. Im down for like an evil paladin, and they add more spellcaster like stuff to warlock. I have never in all my life heard of a warlock being melee im just saying its new but its new in a weird way imo.

I played full melee and it was decent but its just so odd that a warlock would be wearing plate armor and doing melee stuff, super odd. I think they should just add a deathknight/ dark paladin
Last edited by KondaBuddy (Live); Apr 16 @ 4:40pm
Alasdair Apr 16 @ 4:42pm 
in DND you can go melee or spell casting as well for warlock, I like running paladin/lock multiclass the game is largely inspired by DND hence the name Dark aNd Darker. the class fantasy is largely derived from it. Warlocks channel their power from demons and they can channel that power into blades or spells transformation etc. warlocks don't have as many casts and usually rely on cantrips or melee from what I've played in bg3.
Last edited by Alasdair; Apr 16 @ 4:45pm
Originally posted by Alasdair:
in DND you can go melee or spell casting as well for warlock, I like running paladin/lock multiclass
In DND you can do anything, literally anything. In most movies, books, video games, cartoons.... warlock is a spellcaster. Also Im a Dungeonmaster on Roll20, so im quite familiar with DND lol. IM NOT SAYING YOUR WRONG, im just saying why not make another class for a Dark Melee type.... Actually now that you mention the whole warlocks channeling their power into Blades, that sounds a lot more like an ANIME warlock rather than a traditional warlock lol. But to each their own...
Last edited by KondaBuddy (Live); Apr 16 @ 4:53pm
Aldain Apr 16 @ 4:49pm 
The big problem of Warlock is that it has so few actual spell options that it's all but pigeonholed into the CoP-and-Run strategy.

It's kind of the same for Cleric, either go full bonk and forsake casting altogether or be a health/buff bot.

Really every class imo needs more "hard pivot" build choices, like Slayer style perks that functionally are a separate subclass.
Originally posted by Aldain:
The big problem of Warlock is that it has so few actual spell options that it's all but pigeonholed into the CoP-and-Run strategy.

It's kind of the same for Cleric, either go full bonk and forsake casting altogether or be a health/buff bot.

Really every class imo needs more "hard pivot" build choices, like Slayer style perks that functionally are a separate subclass.
I like where your going with this
Alasdair Apr 16 @ 4:53pm 
Originally posted by KondaBuddy (Live):
Originally posted by Alasdair:
in DND you can go melee or spell casting as well for warlock, I like running paladin/lock multiclass
In DND you can do anything, literally anything. In most movies, books, video games, cartoons.... warlock is a spellcaster. Also Im a Dungeonmaster on Roll20, so im quite familiar with DND lol. IM NOT SAYING YOUR WRONG, im just saying why not make another class for a Dark Melee type....

I'm not sure what class in the table top does that dark melee type though. what would you draw influence from?

cleric in this game does both cleric and paladin, as well, only thing I want for cleric is a perk for martial weapons.

I'm not sure which is better more classes or ways to design existing classes to fit the play styles and class fantasy of those classes. like how we have cleric perform the roles of paladin or cleric currently.
Alasdair Apr 16 @ 4:57pm 
Originally posted by Aldain:
The big problem of Warlock is that it has so few actual spell options that it's all but pigeonholed into the CoP-and-Run strategy.

It's kind of the same for Cleric, either go full bonk and forsake casting altogether or be a health/buff bot.

Really every class imo needs more "hard pivot" build choices, like Slayer style perks that functionally are a separate subclass.

yeah I'm disappointed with warlocks spell kit and cleric spell kits. they don't feel as fun as sorc or wizard. I just use holy light, light heal and sanc the buff duration is far too short, it's that or run full melee bonk. the curse of pain kiting really isn't fun and when I run long sword warlock I wonder why I'm not just running fighter.
Originally posted by Alasdair:
Originally posted by KondaBuddy (Live):
In DND you can do anything, literally anything. In most movies, books, video games, cartoons.... warlock is a spellcaster. Also Im a Dungeonmaster on Roll20, so im quite familiar with DND lol. IM NOT SAYING YOUR WRONG, im just saying why not make another class for a Dark Melee type....

I'm not sure what class in the table top does that dark melee type though. what would you draw influence from?

cleric in this game does both cleric and paladin, as well, only thing I want for cleric is a perk for martial weapons.

I'm not sure which is better more classes or ways to design existing classes to fit the play styles and class fantasy of those classes. like how we have cleric perform the roles of paladin or cleric currently.
So the dark melee type is basically just an evil melee character. You can call it something fancy but at the end of the day its like an AntiHero....Sorta like Venom from Spiderman was the Lethal Enforcer.....But a warlock doing melee and spells is from a Dungeon Masters perspective unique but hinting at OP....what cant this character do then? One thing I noticed right off the bat is Warlock apparently sold his soul cuz he has the best spell cost situation out of all the characters. In a game where TIME is GOD, Warlock doesnt have to pop a squat and regain Spell charges LMAO.... OKay lol. super strong. I play warlock, yes i dont have many hours but I also think of myself as a fair person and this is obviously not balanced lmao
Originally posted by Alasdair:
Originally posted by Aldain:
The big problem of Warlock is that it has so few actual spell options that it's all but pigeonholed into the CoP-and-Run strategy.

It's kind of the same for Cleric, either go full bonk and forsake casting altogether or be a health/buff bot.

Really every class imo needs more "hard pivot" build choices, like Slayer style perks that functionally are a separate subclass.

yeah I'm disappointed with warlocks spell kit and cleric spell kits. they don't feel as fun as sorc or wizard. I just use holy light, light heal and sanc the buff duration is far too short, it's that or run full melee bonk. the curse of pain kiting really isn't fun and when I run long sword warlock I wonder why I'm not just running fighter.
OH im actually way more sad about Druid.....this is the 1st druid Ive ever encountered and thought this Druid was lowest in his class.....Why on earth would a druid turn into NOT 1 but 2 PREY animals. I CAN TOTALLY understand 1 prey animal for escape and that being the rat but the chicken???????? Chickens glide by the way. I have chickens, they dont fly long distances they are eaten but everything......As a druid I would never become one. I think the druids kit is horrendous and very unique. The druid in this game is one of those players that sits down for a DND session with a very interesting character.
Aldain Apr 16 @ 5:02pm 
Originally posted by KondaBuddy (Live):
Originally posted by Aldain:
The big problem of Warlock is that it has so few actual spell options that it's all but pigeonholed into the CoP-and-Run strategy.

It's kind of the same for Cleric, either go full bonk and forsake casting altogether or be a health/buff bot.

Really every class imo needs more "hard pivot" build choices, like Slayer style perks that functionally are a separate subclass.
I like where your going with this
I mean I've also spitballed a concept of a "Paladin" perk for Cleric that gives it access to Swords and a minor Str/Vig buff in exchange for halving their base knowledge as one example (which would be in line with tabletop Paladin interpretations), assuming Ironmace would rather go that route since Cleric is already halfway there (WHOA OH LIVIN ON A PRAYER) in regards to general design.

If I had to point out a thing that I'd like to see in regards to Warlock though, it would be more Dark spells, right now we only have Dark Bolt (solid but unimpressive), Ray of Darkness (lol) and Eldritch Shield (literally only effective against other casters), it's lacking in both Dark and Fire spells with the majority all being "Evil" type spells.
Alasdair Apr 16 @ 5:03pm 
Originally posted by KondaBuddy (Live):
Originally posted by Alasdair:

I'm not sure what class in the table top does that dark melee type though. what would you draw influence from?

cleric in this game does both cleric and paladin, as well, only thing I want for cleric is a perk for martial weapons.

I'm not sure which is better more classes or ways to design existing classes to fit the play styles and class fantasy of those classes. like how we have cleric perform the roles of paladin or cleric currently.
So the dark melee type is basically just an evil melee character. You can call it something fancy but at the end of the day its like an AntiHero....Sorta like Venom from Spiderman was the Lethal Enforcer.....But a warlock doing melee and spells is from a Dungeon Masters perspective unique but hinting at OP....what cant this character do then? One thing I noticed right off the bat is Warlock apparently sold his soul cuz he has the best spell cost situation out of all the characters. In a game where TIME is GOD, Warlock doesnt have to pop a squat and regain Spell charges LMAO.... OKay lol. super strong. I play warlock, yes i dont have many hours but I also think of myself as a fair person and this is obviously not balanced lmao

the power source of warlocks does come from a contracted demon or otherworldly being, just like the power for a paladin comes from their oath, and the cleric from their god. a lot of borrowed power type casters. wizards kind of force magic to do what they want with training and intelligence to master it. sorcs can naturally commune with it and shape it in an emotional way naturally. I like how thought out the spell systems are and where they come from.
Originally posted by Aldain:
Originally posted by KondaBuddy (Live):
I like where your going with this
I mean I've also spitballed a concept of a "Paladin" perk for Cleric that gives it access to Swords and a minor Str/Vig buff in exchange for halving their base knowledge as one example (which would be in line with tabletop Paladin interpretations), assuming Ironmace would rather go that route since Cleric is already halfway there (WHOA OH LIVIN ON A PRAYER) in regards to general design.

If I had to point out a thing that I'd like to see in regards to Warlock though, it would be more Dark spells, right now we only have Dark Bolt (solid but unimpressive), Ray of Darkness (lol) and Eldritch Shield (literally only effective against other casters), it's lacking in both Dark and Fire spells with the majority all being "Evil" type spells.

I just think as a newer player and a player thats being highly discouraged from playing PVP that the learning curve is getting higher and higher for this PVP..... So how do you recognize a warlock from like a cleric from far away? I honestly dont know
Aldain Apr 16 @ 5:15pm 
Originally posted by KondaBuddy (Live):
Originally posted by Aldain:
I mean I've also spitballed a concept of a "Paladin" perk for Cleric that gives it access to Swords and a minor Str/Vig buff in exchange for halving their base knowledge as one example (which would be in line with tabletop Paladin interpretations), assuming Ironmace would rather go that route since Cleric is already halfway there (WHOA OH LIVIN ON A PRAYER) in regards to general design.

If I had to point out a thing that I'd like to see in regards to Warlock though, it would be more Dark spells, right now we only have Dark Bolt (solid but unimpressive), Ray of Darkness (lol) and Eldritch Shield (literally only effective against other casters), it's lacking in both Dark and Fire spells with the majority all being "Evil" type spells.

I just think as a newer player and a player thats being highly discouraged from playing PVP that the learning curve is getting higher and higher for this PVP..... So how do you recognize a warlock from like a cleric from far away? I honestly dont know
It's kind of difficult, but generally the dead giveaway between the two is a Mace/War Maul, since Cleric is hard locked to blunt weapons while Warlock can't use any blunt weapons at all.

Clerics will also usually be more about closing the distance rather than maintaining it like Warlocks, so watching their general spacing helps with that as well.
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Date Posted: Apr 15 @ 9:59pm
Posts: 25